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eastways thread.

(January 26th, 2014, 12:28)SevenSpirits Wrote: Looking good!

Yeah, you can take the map at face value (whether or not it was intended). That's a plains oasis!

That is 4 food, 1 hammer and 3 gold without worker turns. it cannot be pillaged so this makes me happy. I will try to take advantage of this. My scout will explore the land next to it next turn.
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(January 25th, 2014, 07:20)SevenSpirits Wrote: Link to sign up (if you sign up through this, I think I get some extra free space on my account):

The invitee gets some extra space as well I believe.
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The scout of Cheater Hater was found this turn. He is Rome and not aggressive. This area is so good for expansion. Rome and Carthage should not fight each other but praetorians without aggressive do niot have a big advantage over numidian cavalry. Cheater Hater should have me as the last choice person to fight with. This means I can not do a big farmers gambit but that is no problem. Sometimes I see those plays and they make me nervous. You can either win a lot or lose it all. Get an army at same time and you can win slower, but is more likely to win at the end.

I think I will get two quick settlers. One for copper and one to move towards the floodplain area. I should get much more than my share of this land and I will not let Rome scare me from it.

I grew capital to size 2 and Bronze Working is nearly finished. I will whip the workboat and then build worker quickly using improved lake tile.
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(January 28th, 2014, 22:11)NobleHelium Wrote:
(January 25th, 2014, 07:20)SevenSpirits Wrote: Link to sign up (if you sign up through this, I think I get some extra free space on my account):

The invitee gets some extra space as well I believe.

This is accurate. Thank you.
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What's going on?
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(February 4th, 2014, 23:01)SevenSpirits Wrote: What's going on?

Sorry for not much reporting. There has been some development but no pictures for now. Will take some more nxt time I remember.

Bronze working showed copper under our capital which would mean everyone has this and so early war is not likely. I found Twinkletoes to the west south west. He is also really near to the floodplains area. I then found the scout of B4andit next to his borders too so my thought is that we are on a sort of wheel. Each civilization is next to the floodplains contested area and some backfill space with worse land. I can see jungle to north and south so this supports this. So the question is do you settle the good land but be risky or be safe and go for backlines?

Rome will try and get the centre and Carthage will meet them.

This is the plan:

Build order is: Workboat (whip), worker, warrior, worker, settler, warrior, settler.

1) Put city in floodplains region with plains oasis in its first ring so can grow quickly. Build Stonehenge here with worker support.
2) Put filler city on the south of this with the sheep and seagood. This is a strong city and easy to defend. It also maens we can settle the little island I see in a good timeframe which is important later.
3) Put a stretch city no the plains hill in middle of floodplains with the gold. Hold these with my military.
4) Farmers gambit to expand into the backlines quickly.
5) Kill everyone else.
6) Win the lottery
7) Retire and sit with smug look and cigar on a Caribbean island and admire my self print certificate of how good a job I did in this PBEM.
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(February 5th, 2014, 05:37)eastway Wrote: 5) Kill everyone else.
6) Win the lottery
7) Retire and sit with smug look and cigar on a Caribbean island and admire my self print certificate of how good a job I did in this PBEM.

I approve of this plan.
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(February 5th, 2014, 05:37)eastway Wrote: Sorry for not much reporting. There has been some development but no pictures for now. Will take some more nxt time I remember.

I did not remember yet. No screenshot right now. I forgot. Needs some so this makes more sense.

My plan so far has gone well. I have two workers and my settler is ready in 4 turns. I have met every civilization and nobody else is in slavery yet so they all have one turn of maintenance to get past which I do not.

I am prioritising worker support before my settler because working unimproved tiles is sad and I need to be ready for any action by the other players. I sent my first warrior to near the location for the second city. He has enough time to pillage a hamlet away before reinforcing that city. I will make few more warriors and these will pillage improvements with priority for cottage/hamlets and anything nearer to other players than me. Gold is good.

First settler will go onto riverside plains hill with lots of floodplains, plains oasis and grass sheep. He will settle city, I will found religion here the same turn and work the plains oasis and build Stonehenge. My worker will have the river grass hill improved by time it is size two and will work on some cottages after. My other worker will complete the road network (both will make use of road building to avoid wasted worker turns) and improve the grass sheep. Once capital finishes settler, it will grow for four turns to size 4 and then whip for 2 population (1 chop already went into the settler) and this settler will settle the coast. It will use the improved sheep tile and already have a road in place. It will grow to size 2 and whip out a workboat.

I need pictures so that this makes sense. After second settler, I will build another worker and then chop forests whilst growing building Oracle. Oracle completes to take metal casting so I can make colossus in third city at later point. City will be size 4 so will 2 pop whip another settler to go south which worker has already prepared for.

This sounds like lot and too much to do at once. 2 wonders and expand, but I think I can have 4 cities, religion and both early wonders by turn 42 or about then. I can then focus on more rapidly expanding. I should have enough military because I can easily whip any units if required.

I like this because second city will have holy city, Stonehenge, monument and a library soon too so this will make a massive culture influence on the floodplains region meaning I can claim more land later on with ease. Also, it is a great border city to have. Big culture defences and a hill mean it won’t be easy to get past.
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Small update. No pictures because I forgot. I build Stonehenge as planned. My cities are all quite close and I have just enough improvements that I never work a bad tile.

I have 4 cities, 5 workers and Stonehenge. I will be making two more settlers in the next few turns. One to go further west into floodplains with a axeman escort and another to go east for a corn/cows/clams plains hill spot. I also have Buddhism. Need more workers. Is ok so far because of sharing and whipping but I will make some soon.

On demographics, I am 2 in everything. Score, food, production, technology and land size. I am just behind the leader on each but the same person is not first in each so I think I am maybe in the strongest position.

I am researching maths and finish it in a couple turns. I had two turns of 0% research but am at 100% rest of the time because I have pillaged lots of hamlets and other improvements. I found about 65 gold so far this way. I have granaries in two cities and will have them within 5 turns in other 2. Capital and floodplains city will get early library too.

I have sailing so will be settling on 2 islands for city 8 and 9 which is not too distant. I plan to use cottages, currency and trade routes plus this is noble difficulty to keep expansing. I am very happy with start so far. Need more workers.
Did not get Oracle which is sad but I cant have everything.
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Sounds really great! You'd better post some pictures soon though - we only have the turn 1 shot.
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