March 26th, 2014, 15:40
(This post was last modified: March 26th, 2014, 15:43 by AutomatedTeller.)
Posts: 5,323
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Collosus!! And Wilbur Wright, who is almost an honorary White!
Say My Name
What I did with Say My Name was whip in the stable, then switch to pyramids and hurry that with ole' wilbur. That allows me a turn of growth with everyone working the new water tiles on full growth. One nice thing is that i'll get my next cultural expansion in 5 turns, so I'll be getting culture on his tiles, even if I decide to go after TT or something.
Then, the stables finish and I go into full HA production.
My other mil production city, Full Measure, is gearing up:
I'm going to chop/mine the hills with forest and mine the other hills. I'll whip the stables into place next turn and build HA.
Felina
Whipped in the lib, which should allow me to out culture C-H's new city. Actually flipping it will be hard, but I'll get my 2nd expansion in 12 turns now, more if I put in a temple.
Felina will run some scientists for me.
Ozy gets a lib and will run a priest for me.
that gets me a shrine, which is helpful given how much I've spread religion. Cutting costs is good. 15 turns to that.
ABQ gets a rax and then will build some ground units, maybe an HA or two. definitely an axe.
Poor B4ndit - I don't know where this settler is going - there doesn't seem to be a good place for it.
Dale has gotten a non-scary archer added to it. It guess it helps if I come in there with axes.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
Eastway offered OB for 1 GPT/
I declined. A) that offer isn't worth it to me - my cities are something like an extra 7 cpt for eastway and I'd rather he not have that and B) I suspect part of it is to get an enforced peace treaty. And that doesn't work in MP, anyway - I'd hate to give him the impression that I can't attack him for 10 turns, when I could break it whenever i wanted.
Note that eastway has incense there, so he has calendar. I presume he's building the MoM.
B4ndit basically settled where he was:
This turn, I finish off the infra builds - next, I turn to police state and drop out of org rel to save me some bucks.
That's a 40 hammer over flow, which will be 26 after adjustment, plus 9 from tiles next turn for 35 or 52 hammers total. Pick up an axe and get money back from overflow!! not bad. The axe will be used as spear defense when I drop in on dale.
I think that's a 32 hammer overflow in full measure - i don't remember exactly. which is another 50 hammers or so, so we get a 1 turn HA.
Felina will spend 1 turn building wealth and build the spear next turn. Then I'm not sure, to be honest.
Demos
top cities:
nice!!
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 13,214
Threads: 25
Joined: Oct 2010
The extra overflow converted into gold thing does not work.
Posts: 5,323
Threads: 22
Joined: Feb 2012
I did not know that. Guess I need to manage my overflow better, probably by working more water tiles and fewer hammer tiles. Viva la Collosus!!
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
TT has monarchy, which means he'll be able to get to feudalism fast. If eastway gets there, my attack may fizzle - LB are tough.
Don't really understand what he's doing here - I presume he's putting an academy into that (crappy) city, but it seems an expensive way to pop borders - he'd be better off bulbing or settling in his cap (which has an academy already), I would think.
Cities - 5 cities on mil duty.
That will be able to 1 turn HA for quite awhile.
Should be able to 1 turn for awhile - growth will help, might need a chop.
1 turn an axe, then archer, then some HA.
Finish off the spear, then some HA. WIll take a few turns to get those, though.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
Not much interesting. Making military units, mainly. My power rating is shooting up every turn.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
Someone got a great general, so that's a hot war. No cities have changed sides, as far as I know.
Current demos - I was last in soldier's not long ago.
My actual units - 6 HA right now, in 2 tuns, that will be 11. In 3 turns, I'll be able to stage an attack with 12 or 13, 1 chariot, 1 axe for spear defense and 2 combat workers.
worker plan
'other" stage has 5 HA on it now, felina stage has 1 (it's where a 2 mover can reach in 1 turn)
Blood Money popped out a worker and will have the fur hooked up in 2 turns.
I screwed up micro on Full Measure and it will not be able to do 1 HA a turn - it's taking 2 turns for this one. After that, it should be fine.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
b4ndit makes a civic's change. Unfortunately, he doesn't have a state religion, so OR isn't all that useful to him. I hope a lurker can point that out to him.
basic plan of attack on eastway:
Blue lines are HA. I'll combat worker the unroad plain tile when I declare and dump the HA there. The green line will be the axe, mainly protecting against Spears coming out.
Black line is a galley with 2 cho-ko-nu. Where does this galley come from, you ask? My newest, unprounounceable, city.
After I get Dale and can hopefully hold it, I'll go after the other city that has been cut off. At that point, my guess is that easttway will have recovered and I'll be unable to make significant progress.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
Eastway is loading up on defenders, so I'm going to build another galley and 2 more cho-ko-nus, which should do a number on whatever defenders he has. That means I launch in a few more turns.
i think I could hit him with what I have now and do good damage - cho-ko-nu do ok amphibiously, cause of the 2 1st strikes, but having 4 will make it basically a walkover. Unless, of course, he gets LB in that time. In which case, I'll go kill cheater-hater, probably.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 5,323
Threads: 22
Joined: Feb 2012
2 turns to go.
This is my current forces (I am not showing the stack of 13 HA.)
Next turn, I move the 2nd galley from To'hajiilee to point A. Say My Name creates my 3rd Cho-ko-nu
14 HA stage to point C (13 just visible SE of the gem, 1 more being made by ABQ, just off the SW), along with 1 worker (walter white, jr).
The worker on the sugar puts in a turn roading. Axe stays where it is.
2 more HA are made by Felina and Full Measure and move to the closest staging points.
Turn 76
I declare.
2 workers road tile D.
Say My Name completes a 4th Cho-ko-nu and immediately switches to an archer so it doesn't starve itself. Galleys stage to tile B. 14 HA (and perhaps a chariot that is currently in ABQ) advance to E.
Turn 77:
I attack. 4 cho-ko-nu hit amphibiously - I think they have decent odds to win a couple of battles (the first strikes are important, plus the collateral) and then I (hopefully) clean up with the rest. My guess is that I lose 2 or 3 cho-ko-nu and 7 or 8 HA, but take the city. Then I get to see if I can hold the city or have to burn it. keeping it would be nice, but not easy.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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