Zed-F Wrote:Behing ahead of the clvl-mlvl curve is certainly an advantage, especially when coupled with the relatively low HP of monsters in act 1. I would expect the areas with closer quarters will prove to be more challenging than the more open areas.
Maggot Lair should be interesting. Heck, even Pit 2 should be fun.
Maggot Lair = blah, but we'll manage.
Pit Level 2 = "We're not full-clearing everything on this run." Without the ability to use one another's portals, it might not be doable. We can try, of course, but if it's a mess instead of a fun challenge, we'll bail.
The only area of the game we did not clear on the third dot run was the start of Nihlathak's temple, where Pindleskin hangs out. It just wasn't possible. If something is too far beyond our characters' abilities, we'll skip it. We may skip over more and more as we go through the acts on the final run.
- Sirian
Fortune favors the bold.