Posts: 6,077
Threads: 36
Joined: Jul 2010
Since I'll be grabbing Sailing immediately after Pottery and Masonry is on the Construction path I may take a run at GLH. I'll need to update the sandbox a bit and see when I could get it and how many workers/settlers it'll cost. Fall can get to 14 hammers per turn at size 4 with Wheat, 2x plains hill mine and one grass hill mine but that only leaves 2 forests so no way I can 1t the wonder.
I want a northern port soonish so I can get a galley in the water to look for offshore island sites. The sea to the south doesn't appear to have islands but I'll want a galley in the water down here soonish as well.
If I settle 3 tiles north of Falcon, I could potentially chop 7 forests into GLH (or possibly Oracle but I suspect I'll be way late on that as it isn't a priority for me). Pre Math that means 140/200 hammers. Figure I can get ~30 from the lighthouse whip so I'd need to be able to produce 15h/turn post lighthouse for a 2t GLH. I'd also need 7 workers and at least 28 worker turns. And I'd have to settle a site I don't really want to settle just yet. I want a city here, but it can wait a bit. City 5 or 6 would be ok. Which means it'll probably be faster just to hand build it in Falcon with the aid of two chops.
Hmm. Prolly be too slow on it, but I'll see what I can suss out in the sandbox.
fnord
Posts: 6,077
Threads: 36
Joined: Jul 2010
I haven't actually sandboxed GLH, but I've been thinking about timing and opportunity costs.
I'd rather make a play for MoM (or maybe, just maybe Mids) than GLH.
GLH hammers would have to come earlyish, so any chops would be pre-math most likely and the hammers and worker turns could go into expansion instead. MoM chops would be post-Math and construction would be later in the expansion curve so the opportunity cost in terms of land claiming and tile development and pop growth is lower.
OFC, this all assumes I don't get WTFpwned early.
fnord
Posts: 6,077
Threads: 36
Joined: Jul 2010
Eastern lands:
There is some sweet land out there and some nice choke points. I'd really like to find Commodore's borders so I can have some idea of what a "fair" land distribution looks like. Given Prats, "all for me and none for him" isn't looking likely as a starting point for negotiations.
t21 Demos:
Three of us (Gaspar, Commodore and me) are either going for second worker early or early settler. I'm guessing religion + second city for Commodore and probably early second city for Gaspar.
Victory Screen:
Land percentage is odd compared to F9 demos. F9 land indicates equal number of land tiles for all, but F8 shows me at 1.25% land vs Commodore at 1%. No idea why.
fnord
Posts: 7,658
Threads: 31
Joined: Jun 2011
(April 26th, 2014, 09:19)Thoth Wrote: Land percentage is odd compared to F9 demos. F9 land indicates equal number of land tiles for all, but F8 shows me at 1.25% land vs Commodore at 1%. No idea why.
I think it always rounds down the rival percentage. I don't know why, either.
Posts: 6,077
Threads: 36
Joined: Jul 2010
Thanks.
fnord
Posts: 4,831
Threads: 12
Joined: Jul 2010
(April 26th, 2014, 14:29)spacetyrantxenu Wrote: (April 26th, 2014, 09:19)Thoth Wrote: Land percentage is odd compared to F9 demos. F9 land indicates equal number of land tiles for all, but F8 shows me at 1.25% land vs Commodore at 1%. No idea why.
I think it always rounds down the rival percentage. I don't know why, either.
The victory screen makes things even less intuitive by rounding the best rival but *not* your pop/land. One nice thing is that anyone can determine total world population as long as they know their own civ total pop. If you don't know your own civ total pop then you can close that victory screen cuz you ain't gonna win.
Posts: 6,077
Threads: 36
Joined: Jul 2010
Posts: 6,077
Threads: 36
Joined: Jul 2010
3 turns yesterday, so I'm hoping I'll have two cities by the end of today.
Score increases indicated that it's just Commodore and I going for the early second city. Gaspar looks to have either gone with second worker or interrupted settler for 3t in order to grow. I'm thinking Commodore is reprising his PB15 opening and going for Buddhism in his 2nd city. Ramses with Prat, Mids, Religion and either Theo or Shwedagon Paya is going to be a PITA if Commodore can get his ducks lined up.
fnord
Posts: 6,077
Threads: 36
Joined: Jul 2010
Turn 24 complete.
When the turn rolls I'll complete the settler and get my second border pop in the capital (yay Creative!).
I'm expecting my scout to encounter *someone's* borders any turn now:
Expansion and future plans in the West:
Blue circle is my currently planned 3rd city, the two red squares are future canal forts linking the relatively protected southern sea with the western sea.
Blue circle will be an awesome commerce city and possible home to a new Palace. My current cap can be turned into a decent commerce city but it could also make a great hammer city with a bit of tech. Main problem with the city is that while it does have a lot of river tiles, most of them are plains and hence act as a drag on growth unless farmed. And 2f/1h/1c tiles aren't very sexy. I'll probably wind up cottaging them and turning Falcon into some sort of hammer/commerce hybrid thing.
fnord
Posts: 6,077
Threads: 36
Joined: Jul 2010
Random thought:
Next game: Raging Barbs + high difficulty level and a classical era start.
fnord
|