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Oxy breaks from convention(possibly)




More Scouting, I expect to run into TBS's borders soon.




Working the wines for a turn to shave a turn off of AH




Marked city is a decent city that shares a lot of riverside tiles with the capital, as well as 2 food resources. I'm still surprised by how bare this land is, though I guess that's kinda good for my traits relative to other combinations. Did I mention that I'm desperately trying to validate Pericles of Maya?

Looking at the initial dotmap, what do you think about moving city 1 one tile east? Would share more tiles with the capital, and as CRE it seems like an overall better location.
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I'm ambivalent about 1E vs as initially proposed, I think either would work alright.

That is a lot of land to fill up.
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Horse is showing up in very useful places. This pretty much decides the location of city 2(Corn/Cows) and 3(rice/lakes). After that, I think I'll go after the ivory/clam city in the east.




Found the borders of TBS(Mongolia). I'm pretty sure this makes my proposed double border city plan unfeasible. May have to settle for the more conservative "Choke City" location. Btw, I'm getting serious grass is greener syndrome comparing this land up here and this land:




Hopefully I'll find gold/gems soon or this is pretty unfair.




Demos indicate that everyone is doing pretty much the same thing.
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With horse there, I think you can make a case for settling City 2 on the riverside PH 1N of the ivory. Grabs horse (if City1 is moved 1E), an early luxury, and also brings in a 6F tile in the wet corn a lot earlier than planned. That's what creative is for, right? (totally onboard with post-hoc justifications here lol) Yes, we give up the clams, but they could be saved for a future island city. Two hammer plant and can share the cows with City 1. For that matter, you can settle city 1 in place or 1E.

PH City 2 has better tiles to work than rice city. Rice city propels settlement in a better direction, since PH is backfill land. In any case, I think I'd move Rice City 1S to pick up some more forests. You still keep the defensive hill bonus and can build a lighthouse for those lakes.
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Reviewing my sim, that seems like the better option. Semi-oprhaning the clams is annoying, but the plains hill city is much faster and stronger, which more than makes up for it. We're looking at something like 5 cities by turn 60 and hopefully 8 by turn 75. Happiness is going to a major PITA, until construction and calendar. With rapid expansion and a low happy cap, an academy will have a pretty marginal value(5-10ish bpt at breakeven) for a while. I don't want to get locked into going for an early academy just because we're Pericles, but I'm not sure if there are better options. Maybe not work on an early GP at all?

(Note to self for next turn: Work wines over cows)
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More exploration :




Surplus of plains, paucity of rivers and food. blah.




Second city was settled turn 29, increasing costs by 2gpt and max research. I selected a naming scheme continuing my streak of obscure pop culture references from 18.

Major map complaint time:







3 first-row luxes(and superior ones) for TBS to my one. I better find some mineral resource to my south...
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I would never have guessed the naming scheme without resorting to google, you've passed the obscure test. I've confused him with Jaleel White routinely because they were both on the show for some period of time.

Is that Horse by the eastern gold TBS' nearest source? Double ungood if he's also forced to settle in our direction early.
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Amazingly, if I interpret Civstats correctly, you settled the second Second City. Take that Joao and other expansives.
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Man, TBS's land must be pretty bad for THIS to be his best second city. Is Xenu somehow balancing luxes against land quality?




This does have the annoying effect of trapping the scout. Worth it to DOW to get through?




More scouting. REALLY hoping to find minerals/marble down here.
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I would DOW to rescue the scout. I'm glad to see that orphaning clams is a global trend.
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