I have taken a look at the save and have extracted some information, and additionally have come up with a Great Library plan. We can get it in Seattle at End of Turn 80, I believe (in 5 turns). Some of this information may be useful, some not, but I think I discovered a few interesting things, besides the fact that AI love to settle on top of resources.
Number of Cities
France: 10
Khmer: 9
America: 8
Inca: 8
Persia: 8
Total Population
America: 65
France: 60
Inca: 59*known (missing one city)
Persia: 48*known (missing one city)
France: ???
No graphs right now.... but we do have overall demographics:
Please note that we are tied for 1st with Crop Yield and we are second in population. We should leverage this as much as we can (in the short term, probably means a lot of whips), but I think within 10 turns we can turn that high crop yield figure into more MFG and GNP.
I think we should immediately take a turn of anarchy to adopt Organized Religion. More on that later.
Inca have a relatively big tech lead, considering that there is not tech trading or tech brokering.
I also took a zoomed out shot and noted where all our Workers currently are:
We are going to want to use the 4 ones clustered around Phili for our G. Lib (2 north, 2 south east). I can point out the specific ones when we're ready to start playing turns.
Resources:
+7 health (all 3 grains!)
+3 happy
In fact, we are the only civilization that posses corn, wheat, and rice. We might actually have the only rice on the whole map. This isn't a big lead or anything, but it does give us a small edge. We actually have a handful of other resources that no one else has (like Banana and Dye). I made a comparison below.
Resources Inca has that we don't:
Copper (2), Stone (2), Crab (1), Silk (3)
Resources we have that Inca doesn't:
Marble (1), Banana (1), Clam (1), Rice (1), Dye (1), Gems (2)
Resources Khmer has that we don't:
Copper (1), Crab (1), Fish (1), Pig (1), Ivory (2), Wine (2)
Resources we have that Khmer doesn't:
Banana (1), Corn (1), Rice (1), Sheep (1), Dye (1), Gems (2), Gold (1)
Resources France has that we don't:
Copper (2), Crab (1), Fish (2), Ivory (3), Spices (3)
Resources we have that France doesn't:
Marble (1), Banana (1), Clam (1), Rice (1), Dye (1), Gems (2)
Resources Persia has that we don't:
Stone (1), Ivory (1), Wine (3)
Resources we have that Persia doesn't:
Marble (1), Banana (1), Clam (1), Corn (1), Rice (1), Dye (1), Gems (2), Gold (1)
Recommended: Offer Shake of France Gems for Ivory. France does not have Metal Casting yet. I'm not sure that France is the biggest threat, but they are the furthest away from us, so it may be to our benefit to make some deals for now. I'm not sure if Hashoosh will take the deal, but it seems good to me. We could always offer our one clam on top of it. We can probably get by without it (I also saw that AI city placement left a Fish orphaned north of the continent). Extra happy means more vertical growth and more whips. Being able to build War Elephants would be nice, too.
Wonders
France: MoM, The Great Wall, Chichen Itza, Stonehenge, Pyramids
Khmer: Statue of Zeus, Temple of Artemis, Parthenon, Great Lighthouse, Hindu Shrine, Jewish Shrine
Persia: Oracle
Inca: Hanging Gardens
Yeah, America got screwed on this one. Geez. We don't want to fight the Khmer unless we can make major gains in a matter of turns. And they have 2 shrines for two decently spread religions. And Great Lighthouse. Sigh.
12 turns for Priest in Boston (0/67). Yeah, that is a good plan. We'll want to spread Confucianism around more, though.
Religion:
One of our rivals has the Temple of Solomon. We should stop the spread of Judaism (and probably have their missionaries disbanded). Produce more Confucian missionaries. It is our state religion, after all. Why were our Founding Fathers spreading a foreign religion?? Also get Organized Religion.
Great Library (234 hammers):
We can get Lit in 1 turn.
We have Marble (+100%).
We can get Organized Religion (+25%)
1 Forest = 20 x 2.25 = 45 hammers
Seattle: Needs Library (60 hammers). Produces 12 hpt (15 hpt w/ OR). Can 3-pop whip after turn of production.
Switching to OR will cut build time from 5 to 4 turns (worth anarchy).
OR Pop worth 25 hammers, so thresholds are:
60-25 = 35
60-50 = 10
2-pop: 15/60 (5 overflow)
2-pop: 30/60 (20 overflow)
1-pop: 45/60 (10 overflow)
2-pop at 30 hammers invested (2 turns) yields maximum overflow (16 base hammers).
+11 hpt natural?
Revolt: T1
Build: T2, 4 Workers move to forests
Build: T3, 4 Workers begin chopping
Whip: T4
Start G. Lib: T5, 27* base overflow, +11 hammers, +4x20 (80) forest hammers
=265 hammers.
Believe 4 workers in middle/south areas can all hit their own forest on "T2" if moved immediately.
Therefore, immediate revolt to OR and teching Lit would be good.
Note we could probably tech MC > Lit. Would let other cities start Forges sooner, but safer to get Lit immediately.
Also, move Chariots and free troops to Seattle.
I think it's unlikely that Ruff will just throw these all at us immediately, but we're going to have a lot of workers down there, and we'll be building a Wonder, so it never hurts to play cautiously.
I'm just doing my best out here.