So I took a few minutes and added up all the visible pop for each player.
Red: 20+ pop
Yellow: middling teams
Green: 10 pop or less
"Rings": Holy City holders
Analysis
Murderers row is the red bunch in the middle-right
BGN has the good fortune of being the leader who doesn't have other leaders around... yet
FinHarry will be the first to own their continent, as Azza has sworn mutual death to Mardoc
Pin didn't earn 'red' but I'm REALLY rooting for 'barry' to die, and colored it to match
Krovice, Jooter and TBS are most likely to catch up to the leaders
t74 raw data below:
Name Pop
Dtay 27
Oxy 26
Fin/Harry 24
BGN 23
Xenu 21
Plako 21
Wow Ceil, tell us how you really feel eh? I guess little Mr. Azul 4.0 ain't exactly a sleeper?
Honestly, Barry is annoying but only because he's the worst exemplar of his drivers, Bob and Nicolae are prone to martyrdom. Aaaand...now they're not playing?
Pindicator's got a real chance here if he can knock out "Barry" fast and then face Cyneheard. Although the Cyan Head knows how to play this game too; he's pushing some pretty pink dots there.
I like how Plako/Xenu/Ox are all on Murder Island together; strong players all.
If only you and me and dead people know hex, then only deaf people know hex.
Most of HAK's troops seem to have either been killed or retreated from Jowy's land.
Molach seems to be retaliating against AutomatedTeller. Though I'm not sure why he didn't decide to stage his forces on the tile 1NE where AT couldn't see him, assuming he's going to move south this turn.
Azza sends a Spear onto a hill near underdefended cities of Mardoc, though they still have enforced peace for another 7 turns.
(June 17th, 2014, 04:30)Lord Parkin Wrote: Excellent work, Ceiliazul. Though it looks like you switched the colour of Azza and Jowy. Also, Pin should be yellow.
Didn't respond to this. Azza was green on purpose. Here's why:
If I thought there was any way Azza would leave his cities empty, we'd be looking to raze it this turn! But there's no units nearby because I'm covering against barbs instead.
So...do we try again in a couple turns? Or do we celebrate that it's Buddhist and hope he spreads it to all his cities before we start our attack?
5 turns later
(June 12th, 2014, 02:15)Azza Wrote: The western front. The settler being built in No Homers will be claiming the city between the Spanish city and Boo-urns. Can't have Nothing At All being isolated from the rest of my empire.
(June 14th, 2014, 07:57)Mardoc Wrote: And...we probably do have that option!
Odds? 88% at the present moment. Next turn he'll have one more fortify step, and we can promote Combat I: probably better than 90% of victory if he doesn't reinforce.
If he does reinforce, I'm calling it off. But I wouldn't bet that he can.
(June 16th, 2014, 02:31)Azza Wrote: Mardoc razed Nothing At All. I'm going to whip up some axes and spears and fuck him up.
(June 15th, 2014, 11:34)Fintourist Wrote: Mardoc razed Azza's far-reaching western city. I don't dare to dream about a long conflict that leaves both players crippled just yet, but there is some potential... At the very least this is a setback for Azza and it seems probable that his military will be concentrated in the future to his western border..
Azza is in grudge-death mode because he did what Azza does, and once again was given a lesson in overreaching. But more than that, Azza and Mardoc are seagulls fighting over a french fry while FinHarry grow ever stronger... and they are watching.