I enjoyed everything except Heroic Maexxna, which took roughly forever between the server lag and not having an Alex, so I had to play the slowest, dullest healing Paladin. 21 turns of spamming the same battlecry/charge minions is about as fun as... well, something that isn't fun.
I've got some dirt on my shoulder, can you brush it off for me?
The Druid class challenge was a boatload of cheesy fun for me -- got given a gargoyle with two marks of the wild and Innervate. AI just doesn't handle self-healing taunts very well
Beat heroic 1st boss with my regular giant/malygos lock, 2nd boss with zoo, 3rd with a customized priest - all first runs with those decks but matches were close (one rogue fail on Maexxna, though)
(July 22nd, 2014, 19:39)uberfish Wrote: Beat heroic 1st boss with my regular giant/malygos lock, 2nd boss with zoo, 3rd with a customized priest - all first runs with those decks but matches were close (one rogue fail on Maexxna, though)
I went face hunter, zoo, healadin. Beat the first 2 first try but I failed like 5 times on Maexxna with mage w/o Alex before swapping to pally though.
I heard a few say they used handlock on Anub, never even thought of that.
I've got some dirt on my shoulder, can you brush it off for me?
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Enemy heroic boss has no cards in his hands.
Top decks Mortal Coil.
On the board, there is a 3/1 Wild Pyro and a 1/3 Northshire Cleric.
AI uses Mortal Coil on 1/3 Northshire Cleric.
Lol Naxx was a joke. Played my weakest deck (Priest) and didn't lose any games. Last heroic was difficult, but I figured out what to do in time to beat it. I played board control and abused Earthen Ring Farseer battlecry every turn. Did this until his hand was empty, then I slowly started taking over the board (play 3 cards, he removes 2 etc.) and won after two turns of fatigue. Kinda disappointed that one wing is basically 1 hour of gameplay but at least you can pay with gold instead of real life money.
Heh. I just played an RB-style Hearthstone variant. I defeated heroic Maexxna with only basic (not even common) cards.
Here's how:
(July 22nd, 2014, 18:09)Gaspar Wrote: I enjoyed everything except Heroic Maexxna, which took roughly forever between the server lag and not having an Alex, so I had to play the slowest, dullest healing Paladin. 21 turns of spamming the same battlecry/charge minions is about as fun as... well, something that isn't fun.
This is the whole trick, right here. Spam a healer (Guardian of Kings) and a charge minion (Wolfrider) until you win. Of course, to set that up you need to lock Maexxna's board with seven 1-strength minions, which is not too difficult between 2xHumility and Consecrate-ing (or 2xElven Archer) the 1/2 splitting spider minions. The fact that Maexnna begins with two of those minions on the board is a huge gift! After that, you need to stabilize your health until you can get your healer-charge combo in play, which is possible with some combination of Voodoo Doctor, Holy Light, Truesilver Champion, and Darkscale Healer. I got the right cards lined up on about my 10th try.
The winning deck:
And the victory shot, with all the burst I could manage on the last turn (8 damage):
Of course, I don't think I'm going to be defeating many (any?) other heroic monsters. I just don't have the cards. (I started playing Hearthstone only a couple weeks ago and the 5 Expert Packs I've got since were very disappointing: 2xMass Dispel, 2xGadgetzan Auctioneer, Ancient Watcher, no other rares, epics, legendaries.) And now I'm saving up gold for the Naxxramus wings, so the Arena runs will have to wait.
I beat heroic Maexxna with a pretty cheesy (but cheap) Hunter. Since the AI doesn't play around Unleash the Hounds when it's against that class, and it's continually bouncing all your minions, I played UtH with the Hunter special that gives +1 attack to all beasts and a full board of hounds. (boom; 12 damage) I then got lucky and had the buff minion bounced, the rest of my board cleared, and then I did the same stunt again the next turn. UtH helps you twice, because it both does a bunch of damage *and* distracts the enemy minions to stanch the bleeding somewhat. On top of that, you end up with a bunch of 1/1 for 1 chargers in your hand that you can dump out on the next turn.
As it turns out, Hunters can out-race a full board of 1-2 damage minions and getting two of their own minions bounced per turn.
I don't actually usually play Hunter, but it seemed like it might be a good idea for the other bosses too. A more bog-standard UtH deck managed to take down the one who summons 4/4 minions for cheap, and... actually, I forget if I ended up using that deck or a Druid for my win on the middle one. I just remember it involved hilariously overbuffed minions doing piles of damage every turn.