I believe you are correct that city 2 needs to pop borders again to get a trade connection to the third city, if you are reliant on using those coastal tiles as the trade route path.
[spoilers] Comm-ny-Sudragh
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Only if the tile is outside your culture, so if you had Sailing, the culture is irrelevant, but if you don't have Sailing, then you do need to pop culture borders at 50 in second city.
I assume you'll also need a road to your capital (or to the capital's river) from one of those cities. Or have you already planned for that and I misread the notations on the picture?
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon (September 16th, 2014, 07:23)spacetyrantxenu Wrote: I assume you'll also need a road to your capital (or to the capital's river) from one of those cities. Or have you already planned for that and I misread the notations on the picture?Yeah, sorry that was assumed in the capital t32; after hooking horses the workers will go back to the cap while roading. I love how fast workers let me pull off three cities with one worker, however briefly. Turn came in late, with the tech that led to all this consternation landing officially: I then of course slammed gold to 100%, it works out very nicely actually. My demos scream "has a second city". Actually, my demos are kind of "Charlemagne of India" all over. Except for that power, of course, but that's why you build chariots. An empire, sir, if you can keep it. However briefly, the Kingdom of Sodor is top score despite not being over-burdened with those nasty "tech" things. Pin pushed a friendly and curious little club guy over to check out my new Buddhism-bearer. It's quick turn 21; I actually do expect all the rest to plant their second cities soon, and when Cronk goes down barbarians are going to start pushing in. I wonder if everyone else has such a dearth of first-ring land food. Ah well, even if I had had real food somewhere else I still probably would have gone for this early claimant.
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Cows online! And with that, I'm pretty securely top food and manufacturing until someone settles a second city for real food and hooks her up. I really wish I could afford the troops to get the silver mined and protected, but that's unfortunately just not practical right now. Spamming out warriors while growing onto grass forests is my current plan. Although if I randomly get relief for some reason (10t Peace Treaty, probably), I could knock out a Tidmouth settler in not too much time.
Speaking of grass forests...anyone notice something kind of weird about Pindicator's, here? That's verrry interesting. Unless Gawdzak is smoking crack, that confirms capital copper...and also means I should be okay until turn 31 for chariots, because that's 7 worker turns at least until Pin hooks that copper.
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Folks, I think Pin is unhappy. He declared war and moved his warrior 1NW, white line. I was about to be all conservative and pull back to defend Suddrey, but then I realized it's a PBEM. Suicide scout finds what demos and EP scan made me think, Pin had *not* built a warrior. So let's encourage a stream of warriors, eh? My 80% odds new warrior better win!
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2nd city buddha leads to immediate war... I KNEW this was a rerun! Oh, but with a different nemesis. eh, should be fine.
3rd ring borders in sudrey will protect silver before you could spare the labor anyway. Scout can climb that grass hill mine next turn? PBEM = no surprise warriors before you can retreat.
If I'm Pindicator, that warrior doesn't attack your city but runs a straight wooded path to scout your capital for copper, where he will squat in the woods while whipping a couple spears.
He started with wheel, is that plains-hill worker chopping or roading? If he's roading, those spears might be out in 5 turns, and chariots aren't going to help Suddrey. That's only if Pin wants a duel, but your buddha city might make that a pretty inviting proposition for him. (September 17th, 2014, 15:32)Ceiliazul Wrote: If I'm Pindicator, that warrior doesn't attack your city but runs a straight wooded path to scout your capital for copper, where he will squat in the woods while whipping a couple spears.Ceil, if you're Pindicator, I'm pretty screwed because you're going to keep calm, out-build me, and focus on winning the game not just messing up mine. But the waffling, turn-holding, post flurrying, and Pin being Pin'ing tells me we're dealing with a very different mindset here. He's going to take a lowball chance to raze my cheerios and hoot on the upturned bowl. I'll bet you a silver dollar. If he does hit the capital copper, a chariot can clear him out without too much issue. (September 17th, 2014, 15:32)Ceiliazul Wrote: He started with wheel, is that plains-hill worker chopping or roading? If he's roading, those spears might be out in 5 turns, and chariots aren't going to help Suddrey.I don't think he's going for spears; he's not had time or beakers to net AH yet, so horses aren't on his radar. I'm moving a blue-glowy warrior at him, which further focuses on "axe!" But yeah, that is a roading worker, so he's got to spam out a flurry of warriors to delay me one extra turn from being able to cut his copper. I want to keep him stupid; one city, churning troops, frantic, annoyed, emotional. It's brutal, but it's how you play the mind game. Express the Scout is going to be camping all over Pin's nice mine tile.
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