December 1st, 2014, 22:10
Posts: 18,025
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More out there stuff on the lumbermill is in AGDM, I'm assuming? Any reason we can't use this for 64?
December 2nd, 2014, 05:12
Posts: 23,555
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AGD for PBEM64 you mean? Main reason is because the code doesn't exist yet.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 2nd, 2014, 08:36
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Joined: May 2011
(December 2nd, 2014, 05:12)Krill Wrote: AGD for PBEM64 you mean? Main reason is because the code doesn't exist yet. No, 2.0.7.3 here.
December 2nd, 2014, 16:49
Posts: 23,555
Threads: 134
Joined: Jun 2009
OK, I can do the Merc, Lumbermill to Machinery, PS and Viking changes done tonight, plus the PRO change for D1. The capital change is dll and I can't do. It will be untested when I post it. Expect it done in about 2 hours from now. I need to grab a shower, just got back from work.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 2nd, 2014, 18:39
Posts: 23,555
Threads: 134
Joined: Jun 2009
Check the update.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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