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[NO PLAYERS] Lurker Thread #115

Yeah, settling that city was a mistake in an otehrwise very well played game. If he really wanted to place the city there, instead of the more conservative 1N (or the worse 1E), he should have at least waited for a turn, to let the axe catch up. Perhaps he didn't want a border city to be on flatland, so he avoided 1N for more safety. But if you are going to do this, it's worth delaying the city a bit to get a few more defenders.
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Yeah, he had an axe one turn behind, if you're going to pink dot, defend it.

I guess in the end it's a problem of understanding the other guy. Looking at the culture...how was Bob not supposed to take that as an aggressive city? There is nothing wrong with making aggressive moves, that's civ, but if you're going to push a guy, expect him to want to push back. Retep's isthmus plant was (correctly) viewed as aggressive, when done unto. Your opponents have their own motives. Hint: it ain't spite for any of them.

The characterization of his neighbors as "hostile" is telling...frankly, when you're winning the game, other people will start to align against you. Hostility isn't in it...nobody is reporting negative emotions in the slightest.

More a pity, because mechanically, Jowy's played an excellent game.
If only you and me and dead people know hex, then only deaf people know hex.

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(December 2nd, 2014, 12:24)TheHumanHydra Wrote: I hope Jowy doesn't attack Bob. I know I regret throwing away my most recent game over a similar issue.

What?!1 REPORT! lol read bump

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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If I reported, my place in the tier list would decline. And the tier list is all that matters, don't you know. shades I have been blessed to have an opponent who also doesn't report.

Seriously, though, I'm sure I will do a wrap-up post once my part in it is finally finished. wink
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(December 2nd, 2014, 17:17)Jowy Wrote: I cooled my head and played the turn today. Here's the dead city:

<snip>

I'm sad that it turned out like this, but it's good to know that Bob will be opportunistic and I have to keep that in mind when I deal with REM.

Bob is gonna shit his pants when he sees my power skyrocket lol
Stay on target!

Going to be interesting to see how Jowy's timing intersects with REM's.... hammer
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(December 3rd, 2014, 18:22)ReallyEvilMuffin Wrote: Guilds is in 5 turns. Need horseback riding after that which with the overflows should only be a turn further, 2 max. So a very respectable turn 100 guilds! Turn 101/102 phracts smile

Anyone think REM should get HBR before guilds to queue-upgrade HAs to Cataphracts? He says he's got some defensive units to build, but surely he can get those before t100 and get an extra couple of turns production into his main event.

Otherwise it looks like this could be a textbook Byzantium game popcorn. Wonder how Jowy will counter it...
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^ Yes, and/or to build stables if he wants them.

Hoping for a strong, prepared defence and measured retaliation from Jowy.
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Now that's just wishful thinking.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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lol - Looking closer Jowy is planning to get CS by turn 105. He can see that REM isn't far from Guilds, shouldn't he get Construction then pray that between cats and spears he can do something?
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Against Cataphracts?

lel.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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