Welcome!
So, I'm new to competitive online play of Fall From Heaven 2, and decided to jump in head-first (and way over my head) by joining into this PBEM game! I would GREATLY appreciate lurkers and advisors as I match wits with old hands like Q and Kragoth!
(Note: I'm also currently trying to start up PBEM XXXX here: http://realmsbeyond.net/forums/showthread.php?tid=7243)
I will be playing as Thessalonica (Spiritual/Industrious/Tolerant) of the Elohim:
(Pretty, isn't she? )
That's right- the Elohim!
I know it's an odd choice, but I accurately predicted ahead of time that Jonas Endain would be in play this game (in the hands of Q- who seems to love playing as the Clan in PBEM games...), and the Elohim are the best counter to the Clan. Their world spell gives them a lot of breathing room against Clan rushes or attempts to choke the Elohim, and if played right the mere potential value of their world spell allows them to heavily invest in economics early in the game and benefit from the snowball later on... (right when the Clan is really starting to feel the pain of their -10% tech penalty)
This is a mirror map, as I understand it, so I can't hope to be located too far from the Clan. So my strategy will have to rely on balancing early economic investment with not leaving myself so vulnerable that one of the other players (or even the barbs) forces me to fire off my world spell before it will really benefit me...
My opponents are:
Qgqqqqq: Jonas Endain of the Clan of Embers (Spi/Exp) - I expect a LOT of trouble from him (he likes to bash other players with Clan hordes early on).
Dreylin: Kandros Fir of the Khazad (Aggr/Fin/Magic Resistant/Ingenious) - I don't expect too much trouble from the Dwarves, as they are more of a builder faction (still, Dwarven armies are NOT to be underestimated if their leader is allowed to build up a large enough war machine, ESPECIALLY under the Aggressive leader Kandros Fir...)
Kragoth: Dain the Caswallawn of the Amurites (Arcane/Phil) - I expect that Krag will attempt to tech to Wizards (the Amurite replacement for Mages) before making a magic-based attempt at world conquest (if Q becomes too powerful as the Clan, he'll probably shoot for Tower of Mastery instead...) He might have a bit of trouble with the natural Dwarven resistance to magic though...
Each of my opponents has a clearly-defined path to victory. I, on the other hand, have a lot more flexibility. The Elohim can build a powerful war machine through snowball effects of using the threat of their world spell to minimize military investment. But they can also just as easily strive for an Altar victory, or even Tower of Mastery (although I doubt the map will be well set up for that this time around).
But, the greatest mistake most players make as the Elohim is to neglect their warmongering potential- an error I don't intend to fall victim to. Who can be safe when good (wo)men cower in their cities, and evil is allowed to fester in the world?
I hope you guys enjoy my story, and once again, I would GREATLY appreciate your joining me as lurkers and advisors as I try to give the old-timers a run for their Denarii! (Denarii, singular Denarius, were an old Roman currency)
Regards,
Northstar
So, I'm new to competitive online play of Fall From Heaven 2, and decided to jump in head-first (and way over my head) by joining into this PBEM game! I would GREATLY appreciate lurkers and advisors as I match wits with old hands like Q and Kragoth!
(Note: I'm also currently trying to start up PBEM XXXX here: http://realmsbeyond.net/forums/showthread.php?tid=7243)
I will be playing as Thessalonica (Spiritual/Industrious/Tolerant) of the Elohim:
(Pretty, isn't she? )
That's right- the Elohim!
I know it's an odd choice, but I accurately predicted ahead of time that Jonas Endain would be in play this game (in the hands of Q- who seems to love playing as the Clan in PBEM games...), and the Elohim are the best counter to the Clan. Their world spell gives them a lot of breathing room against Clan rushes or attempts to choke the Elohim, and if played right the mere potential value of their world spell allows them to heavily invest in economics early in the game and benefit from the snowball later on... (right when the Clan is really starting to feel the pain of their -10% tech penalty)
This is a mirror map, as I understand it, so I can't hope to be located too far from the Clan. So my strategy will have to rely on balancing early economic investment with not leaving myself so vulnerable that one of the other players (or even the barbs) forces me to fire off my world spell before it will really benefit me...
My opponents are:
Qgqqqqq: Jonas Endain of the Clan of Embers (Spi/Exp) - I expect a LOT of trouble from him (he likes to bash other players with Clan hordes early on).
Dreylin: Kandros Fir of the Khazad (Aggr/Fin/Magic Resistant/Ingenious) - I don't expect too much trouble from the Dwarves, as they are more of a builder faction (still, Dwarven armies are NOT to be underestimated if their leader is allowed to build up a large enough war machine, ESPECIALLY under the Aggressive leader Kandros Fir...)
Kragoth: Dain the Caswallawn of the Amurites (Arcane/Phil) - I expect that Krag will attempt to tech to Wizards (the Amurite replacement for Mages) before making a magic-based attempt at world conquest (if Q becomes too powerful as the Clan, he'll probably shoot for Tower of Mastery instead...) He might have a bit of trouble with the natural Dwarven resistance to magic though...
Each of my opponents has a clearly-defined path to victory. I, on the other hand, have a lot more flexibility. The Elohim can build a powerful war machine through snowball effects of using the threat of their world spell to minimize military investment. But they can also just as easily strive for an Altar victory, or even Tower of Mastery (although I doubt the map will be well set up for that this time around).
But, the greatest mistake most players make as the Elohim is to neglect their warmongering potential- an error I don't intend to fall victim to. Who can be safe when good (wo)men cower in their cities, and evil is allowed to fester in the world?
I hope you guys enjoy my story, and once again, I would GREATLY appreciate your joining me as lurkers and advisors as I try to give the old-timers a run for their Denarii! (Denarii, singular Denarius, were an old Roman currency)
Regards,
Northstar