Alright, so I haven't updated as much as my opponents. There's a reason for that.
Not a whole lot has happened. I have been hampered by these Lizardmen pretty badly. This is another reminder why I don't like lairs. With bad odds, I could have lost a warrior or the game early on while my Jonas opponent can ignore them with impunity.
I got hampered by the following things:
1. Rushing FoL
2. Building an Elder Council, Cave of Ancestors, and putting up Priests instead of Tiles
3. Rushing Kithra
I don't really regret the choices I made. I wanted to be competitive for a long term victory (Altar) while being able to do cool long term things (Govannon teaching Priests, Warriors, etc.). If I rethought the settings proposed I probably would have chosen Clan as well or Doviello second. Being able to expand quickly without being harassed by these lairs would be a welcome reprieve.
The nice thing about this era is that its very feasible to go for FoL. Normally you gimp yourself a little bit because hunting is so expensive.
Current State:
I'm weak. The dwarves and orcs are in a good economic position with a lot of cities. I could probably be invaded half-decently soon and I only have a couple of wild cards in my pocket
1. Kithra
2. Random chance of Treants
What do I need to do?
1. In 5 turns I finish my settler and I use Kithra to escort him and a worker or 2 to build a path to copper, this will make my warriors more defensible.
2. I finish Warfare in 2 Turns. I use this to build a National Epic to increase my Great People Count Even more.
3. Next I research Military Strategy in 14 turns to begin building the Heroic Epic to +100% my production. If I'm lucky I'll even get this tech first for a great commander (but if not, no biggie either).
4. After Military Strategy I research Priesthood and start pumping out constant Priests of Leaves from my Capitol taking advantage of my xp boosting Altar.
5. In the meantime, I have one city pumping out warriors for defense who will become copper warriors later.
After that I research Military Strategy followed by Priesthood followed by Horseback Riding or Knowledge of the Ether.
What do I think my chances of winning are? Not great. My best hope and strategy is to build up a competent defense that will make me hard to defeat and if I'm really lucky do damage to someone else. 5 more Great Priests is a lot even being a Philosophical Civ. 1340 Hammers is also a lot for the final altar. I'll need my opponents to adopt Undercouncil and the slavery option and/or I'll need to Adopt RoK for Soldiers of Kilmorph and/or I'll need to find a way to get some great engineers to speed that thing along quickly. Before that I'll have to ensure I get Commune with Nature and Divine Essence. The easiest way is probably teching commune with nature followed by building the Tower of Divination to land me Divine Essence. This has its own drawbacks as using the Tower of Divination for Arcane Lore would result in quicker Govannon.
But, I'm happy. I like my strategy and endgame even if it costs me the game. I'm having fun. What can I say.