The English due to that lush land.
Surprise! Turns out I'm a girl!
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Survivor Spinoff- The Real Pangaea Edition
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Also, the Dutch explored but never really settled Oz and the East Indies seem to be very confused. Perhaps swap them with the English? Then the Celts get Britannia, the Vikings get Canada, and the Dutch get crammed somewhere between Amsterdam and New Amsterdam. Likewise shuffling the Turkish start back toward the Turkish homelands in the Mongolia/Chinese/Kazakh steppes could improve spacing in Asia and put the Persians back in Persia proper.
Looks like a fun map/project. Where's the PB signup?
I already started the game proper, so a bit late for those last suggestions. Just pretend it's an alternate future, rebuilding after the apocalypse, nations dont remember history quite right which leads to errors such as these.
Okay, let's get this officially started.
Here's the updated world map for this play-through: I have played through an entire test game, mainly to make sure my computer could run the game without crashing all the way to the end, and to make sure there weren't any unforeseen critical errors (who knew that a resource-less ice Antarctica would get settled by everyone?) I've made some minor changes based on that, but otherwise this will be similar to the first picture posted. I wanna as an aside say thanks to Sullla, since I've borrowed a few of his ideas for the setup here. ~~~~~~~~~~~~~~~~~~~~~ This is a one-time, winner takes all match between every Civ in the game. The map is the stock "Earth" map included in Civ4, with all of the continents pushed together (since AIs don't do naval warfare well at all), and with mapmaker edits to try and make the game a bit more even. Civilizations are all in starting spots that try to balance historical locations with being spread out for balance. There are a few that are for off from normal, and a few that are in really cramped spots, but I hope this setup will lead to an interesting game. Also specific edit notes: to help even the playing field, the more cramped a civ is, the more of a glut of resources they have to work and make their fewer cities more powerful. So Rome is swimming in resources, while that open land north of Mongolia is very resource sparse. Also, each civ has the first 3 strategic resources (horse, copper, iron), within 2-4 tiles of their starting spot. Game settings: Deity AIs (with Deity start bonuses) Aggressive AI Choose Religions No Tech Trading No Vassals No Events Running Mod RtR 2.0.7.4 (To handle all the civs in game at once) Leaders for civs with multiple options: The format for this game will be regular updates of around 10 turns each documenting the game as it plays out. I'll be running the actual turns and taking screenshots of everything that needs screenshots taken of it, and I will then be sending them to Commodore, who will be writing up updates in his normal style about whats happening with the game.
TBH I prefer reading the written reports, so that's cooler for me. Definitely keeping an eye on how this develops...
Survivor: Superpangaea
Introduction: Welcome, one and all, to the first episode of Survivor: Superpangaea. This is a massive 34 civilization game run on a merged earth map. Brick here will be running the turns, having done the mapwork and owning a computer that doesn't immediately whimper and scream in turn 400. We're using the Realms Beyond-familiar RtR 2.0.7.4 mod to allow the 35 (observer civ included) civilizations required. Not all leaders are being used, of course, but the most familiar ones for the Civilization series are paired with their civ when there are multiple options. A complete list is spoilered below. We'll go region-by-region next, of course. Starting at the upper left and going counterclockwise, we'll begin here with North America (here rotated 90 degrees). In the hilly and dry west coast, the inexactly named Native Americans under Sitting Bull have a large but difficult expanse. Moving east, the Americans under Lincoln occupy the more fertile Mississippi/Missouri basin, but are going to have competition on every side. North into Canada squat the Vikings under Ragnar; they should have a lot of Financial fishing coast but not much else. South in Mexico, Montezuma’s Aztecs enjoy a narrow strip of good green land but will need to push for their fair share. Finally, where Iberia rams into New England Isabella’s Spanish will contend for the riches of the continent. At least until her crazy church lady ways lead her down into grudge mode (er, spoiler alert). Florida leads to the Yucatan and North Africa, while Newfoundland-Greenland-Norway is the cold northern bridge. South of the Aztecs we go into South America proper, here rotated the other way just to mess with your mind. The Maya of Pacal are shuffled south down to the lush Ecuador, but they will contend heavily with peaks and jungle despite the large amounts of available land. Still further south in Argentina squat Hayuna Cupac’s Inca, with good albeit dry lands but precious few expansion vectors. Finally, Joao of Portugal claims Brazil and will fight for the lush jungles with the against the Financial Mesoamericans and Mansa Musa’s Mali, whose Ivory Coast section of Africa nuzzles deep into the Caribbean basin. Brazil snuggling Ivory Coast Africa is how plate tectonics are taught still, yes? Portugal and Mali will both also contend for western Africa. Shaka of the Zulu is in the south pocket of the region, with huge amounts of very dry, very infertile land between him and his potential victim. The Indian subcontinent is broken off Precambrian-style and so Gandhi of India will also vie for this southern corner of the world, contending with jungles. Protected by highlands, in the middle of all this land and jungle sits the Ethiopians under Zara Yaqob, who can definitely make some gains but will have a neighbor mess. The subsumed Red Sea and northern India also will have Saladin of Arabia looking to make gains, as he’ll be decidedly cramped in the north. Lemuria: Not Found. Rudely thrusting itself into the Himalayan Sea is Australia, which the Arabs will also find themselves in contention for. The Sumerians of Gilgamesh took their ark and overshot a bit, landing west of Darwin on Australia, where they’ll find plenty of land and scarce little water. There is a bit more food but of course far less land facing the Willem-led Dutch out of Sydney, nor will they have their greenest land uncontested. Dutch will go on a dreamtime quest, lose knowledge of fire. In the merged Indies, Sury of the Khmer contests the Dutch for green belt lands. Going north, Mao of China is kind of more Vietnam-based but okay, and he does have a lot of excellent green land to expand into. A bit out-there, but Cyrus of Persia is occupying Afghanistan, which in this world means coastal hills around an inner sea. Himalayan Sea: seems odd, but actually was a thing! Further north we have Wang Kon of Korea in Korea, of all places...which translates to excellent land but awful neighbors. Japan (Toku) got rammed up into Kamchatka and thus finds itself a vast and infertile tundra to expand into. Genghis Khan's Mongols, out of Mongolia, get even more featureless tundra although rest assured the deity AI will still settle all those yummy tundra farms and somehow still make a profit. Going further west deep in the Urals Stalin of Russia has lots of bad land or hotly contested good land, his choice. Asia is also worth seven armies if someone keeps all of it in between turns. Okay, folks, here's where the drama starts I'm sure. Nine civilizations are tightly packed in here, with some explosive personalities at their heads. Isabella's Spain we've already mentioned; north and east Napoleon of France plays with what for Europe is a decent-sized area. North of him Elizabeth of England gets even more, as Iceland and Greenland should be under her rule. And more ancient Britanic queen, Boudica of the Celts, sits in Lapland and no doubt plots conquest. South over the Baltic Lake, the Holy Roman Empire of Charlemange sits in the middle of amazing resources and terrible enemies. Even further south is the absurdly pressed Rome (Julius Caesar), with fifteen BFC resources and hope of like one more city, tops. Alexander's Greeks are just as squished but I'm sure ole Alex will just consider that to mean a target-rich environment. A very little bit further in Anatolia Justinian's Byzantium has absurd productivity and naught much else. The Ottoman Turks of Mehmed are further inward on the gentle shores of the Caspian; now we're back to at least enough land to warrant a couple extra settlers being built. Finally, Bismarck's Germany got moved to Prussia then Poland then Rus, and so ole comb-face can wonder it up in that fine fair grassland to his heart's content. Istambul isn't Constantinople here... Finally, south of the Mediterranean Lakes, we have North Africa. Hannibal's Carthage will be bumping third-ring borders with Rome so I expect Punic Wars, even though the orange nation has a lot more land in every other direction. Egypt under Hatty will enjoy solipsistic Nile-hill-ism, but she's got a lot better land area. Finally, past the Levant and the Tigris is Babylon of Hammurabi. Who ought to be able to claim his historical empire at the very least. Whew. And that's all, folks.
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