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No it's not. I mean, yes it's new but it's intended in as much that the forest commerce is taken into account on the forest improvements of the preserve and lumber mill.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Oh, I didn't see it in the changelog so I was surprised.
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The change log is more of what you might call guidelines, rather than rules.
Current games (All): RtR: PB80 Civ 6: PBEM23
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March 5th, 2015, 21:59
(This post was last modified: March 5th, 2015, 22:05 by Commodore.)
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Civilization 4: Krill's Expansion.
Seriously, I opened a map in WorldBuilder, and got a Brave New World vibe.
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Organized has +300% production of Lighthouse?
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Good thing it's not in alpha, or the acronym would be SMEGMA.
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100% in the base game means 30h instead of 60. 300% of a 40h build means 10 instead of 40, plus the 20h from the pier which is also 30h instead of 60. So you get your org lighthouse at the same cost as before
March 6th, 2015, 15:18
(This post was last modified: March 6th, 2015, 15:21 by GermanJoey.)
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Hmmm, shouldn't Ankgor Wat give me +1 hammer on all my settled Great Prophets too? I should have another +12 base hammers here...
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Maybe. I'd have thought so. But how did you build that many wonders is the more pressing question.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Just checked some XML it doesn't look like AK affects great prophets but no reason to not make that change.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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