Posts: 1,778
Threads: 12
Joined: Jun 2013
(March 5th, 2015, 09:52)Commodore Wrote: It's science! First plan question, then...do we opt for a rapid early Academy, or go Metal Casing for a Great Engineer?
I'm partial to Metal Casting. Possibility of colossus + get a GE to use on the pyramids has a lot of upside. Running pyramid econ with new Phi sounds sweet.
Fear cuts deeper than swords.
Posts: 23,585
Threads: 134
Joined: Jun 2009
What's wrong with the early Spy?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
March 7th, 2015, 20:17
(This post was last modified: March 7th, 2015, 20:25 by Commodore.)
Posts: 18,036
Threads: 164
Joined: May 2011
(March 7th, 2015, 19:35)dtay Wrote: (March 5th, 2015, 09:52)Commodore Wrote: It's science! First plan question, then...do we opt for a rapid early Academy, or go Metal Casing for a Great Engineer? I'm partial to Metal Casting. Possibility of colossus + get a GE to use on the pyramids has a lot of upside. Running pyramid econ with new Phi sounds sweet. Yeah, that's probably pretty solid. Nine players/standard size means short termism is in, nothing like neglecting cottages for coast and specialists. ![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif) (Not actually sarcastic)
(March 7th, 2015, 19:43)Krill Wrote: What's wrong with the early Spy? Nothing at all, really, that's another very valid play. Great Spy beakers in toto aren't up to bulbing Great Scientists, but early on one is a lot of tech. Just the usual EP economy caveats of it requiring you to be behind.
Posts: 1,778
Threads: 12
Joined: Jun 2013
(March 7th, 2015, 20:17)Commodore Wrote: Yeah, that's probably pretty solid. Nine players/standard size means short termism is in, nothing like neglecting cottages for coast and specialists. (Not actually sarcastic)
Helps also that the workshop econ is actually as good as cottages, especially for non-fin civs. So you don't even really lose in the long term.
Fear cuts deeper than swords.
Posts: 18,036
Threads: 164
Joined: May 2011
Damn straight. Another point for Ravenclaw Metal Casing.
Looks like we're ready to begin, once Caledorn wakes up. In between finding a scum and enjoying a mature Pro Inca cottage economy, have any thoughts on the snake pick outcome?
Quote:1. retep: Joao of Aztecs
2. Commodore + dtay: Sitting Bull of Inca
3. Grimace: Ramesses of Celtia
4. Borsche + AgentJohns: Shaka of Ottomans
5. HAK + Fenn: Mehmed of HRE
6. Gavagai: Mao of Carthage
7. Donovan Zoi + AdrienIer: Bismarck of India
8. Elkad: Hammurabi of the Dutch
9. German Joey: Genghis Khan of the Zulu
Posts: 1,778
Threads: 12
Joined: Jun 2013
(March 7th, 2015, 23:16)Commodore Wrote: Damn straight. Another point for Ravenclaw Metal Casing.
Looks like we're ready to begin, once Caledorn wakes up. In between finding a scum and enjoying a mature Pro Inca cottage economy, have any thoughts on the snake pick outcome?
Quote:1. retep: Joao of Aztecs
2. Commodore + dtay: Sitting Bull of Inca
3. Grimace: Ramesses of Celtia
4. Borsche + AgentJohns: Shaka of Ottomans
5. HAK + Fenn: Mehmed of HRE
6. Gavagai: Mao of Carthage
7. Donovan Zoi + AdrienIer: Bismarck of India
8. Elkad: Hammurabi of the Dutch
9. German Joey: Genghis Khan of the Zulu
Picks I really liked
Retep - Joao of Aztecs - Really like this. First every individual component of the pick is very very good on its own. Second, the cheapter altars give him a quasi org ability to afford the massive expansion ability given to him by Joao. Also, cheaper markets and grocers are also a stealth "afford expansion" boost. There's actually a cool article somewhere, I think civfanatics, on the mathematical equivalence of gold multiplier buildings and cost-reduction (presuming not saving gold). More intuitively, higher costs = lower slider = grocers and markets are better. On the other hand markets and courthouses are mildly antisynergistic for the same reason, but w/e you can't have everything.
Gavagai - mao of Carthage. Carthage is fine, and you get the synergy-cheap UB, and anything synergistic with Mao = nice. Cause Mao is awesome.
GJ - GK of Zulu - Similar to Joao, every component of this is good and then they work together really nicely. Any combo that enables quick expansion and then also has the ability to sustain said expansion economically is great in my book.
Picks I don't like
Elkad - Hamm of Dutch. Dutch aren't worth the 2nd pick. Cool, but not THAT good. And I'm skeptical starting with fishing was desirable for them, just usually isn't even if you have a seafood. Agg/Org isn't great imo. The two effects work against each other, and while it does give you 1 thing you can do really really cheaply (spam cities), which is often a situation ripe for abuse, it doesn't actually speed up your spamming of cities. Kind of expect them to get out expanded and die before their stuff really becomes relevant.
Ramesses of Celtia - If your civ pick makes a part of Pro that ISN'T the cheap granaries useful, come on, that's just asking for you to pick Pro. Even putting that aside, very skeptical of trait combos without even a partial-early trait. I guess the plan is go up religious line, get oracle or something?
Pick that's interesting
DZ and Adrien doing Bismarck of India. This one's got a clear focus - get fast workers out quickly and chop chop out some early wonder. Gonna be very tech constrained though depending on their start. Based on my perception of player skill kind of want to end up next to them and eat their wonders.
Fear cuts deeper than swords.
Posts: 18,036
Threads: 164
Joined: May 2011
Ottomen really are that sleepy, worth completely ignoring. But hey, Mehmed of HRE is solid!
...suspect edible, though.
Posts: 1,778
Threads: 12
Joined: Jun 2013
On the subject of edibility, I'd tier the teams something like this:
Contenders
Commodore+dtay
gavagai
GJ
On the Edge
Retep
Middling
DZ + Adrien
Grimace (I don't know much about him, this could go down)
Food
Borsche + AgentJohns
HAK + Fenn
Elkad
Getting 2 of the Food's as neighbors, or 1 food and 1 middling will make any quasi-balanced start very very winnable, while starting next to something like middle+contender is gonna be an uphill battle if the 3rd contender has surrounding snacks.
I think this is the first game I've been in where I'm in the top few experience wise. Weird. Time flies. Similarly, feels weird to me that the PB numbers are almost up to twice the first one I played in. Though I obviously wasn't here at the halfway point if measured by time, PBs seem to have very much accelerated as opposed to low numbers of PBEMs since I've been here.
Fear cuts deeper than swords.
Posts: 1,778
Threads: 12
Joined: Jun 2013
I didn't notice this until I wrote it, but my top picks perfectly match my top skill ratings. Not a coincidence I suspect.
Fear cuts deeper than swords.
Posts: 18,036
Threads: 164
Joined: May 2011
|