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Super Massive Enhanced Gameplay Mod 1.0.1.3 - Beta

Wouldn't that just increase the barrier to using religion?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Only for the first and the second religion. Maybe for the 3rd too. Also, if the religion gives you +1 gold per city, this barrier is reasonable.
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Yeah, delaying the founding of a religion and limiting the opportunity for it to spread to other players, as well as increasing the opportunity cost, would limit the availability of religion and lead to it getting used less.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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1.0.0.9 uploaded.

I'm tired and starting to lose the drive to actually get stuff done.

If someone wants to go and set up a test game please do so.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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What about if researching a religious tech (meditation/polytheism/monotheism/etc) gave you just a free spread, similar to the way a holy city founding works, whether you were first or not? You research the tech, and now you have access to religion, and its up to you whether to spread it (and use the very powerful religious civics) or not. Holy cities would be founded by Great Prophets, who create the holy city AND the shrine with one use.

Another idea is to randomly, at the start of game, pick 4/5/7 religions (for standard/large/huge maps) to exist in the game.
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(March 11th, 2015, 17:58)GermanJoey Wrote: What about if researching a religious tech (meditation/polytheism/monotheism/etc) gave you just a free spread, similar to the way a holy city founding works, whether you were first or not? You research the tech, and now you have access to religion, and its up to you whether to spread it (and use the very powerful religious civics) or not. Holy cities would be founded by Great Prophets, who create the holy city AND the shrine with one use.

Same issue that occurred with the GLH: with everyone getting a missionary from the same religion if they research the tech, the first few religions get used everywhere and then one lucky bunny blows up GNP with a shrine. Of course, it's possible to cap shrine income, but seeing the same three religions in every game is worse than what exists now. Everyone, and I mean everyone, will not bother waiting and then spending additional resources to spread a later religion when they can use an early one.

Quote:Another idea is to randomly, at the start of game, pick 4/5/7 religions (for standard/large/huge maps) to exist in the game.

Yay random luck.

Fuck that.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Not a perfect suggestion, but: What if discovering DR (in addition to founding Islam and allowing its Wonders) grants a free missionary of your choice (for everyone, not just first-to). This would allow everyone who wants one to eventually get guaranteed access to a religion at least, but it wouldn't promote early balance if powerful religious buildings/state-religion-civics/other-effects come significantly earlier than DR.
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By the time of DR everyone has their religion of choice, early religions have a huge presence, so 1 free missionary does not change anything. If DR gives you a free missionary in every city, then playing for DR is interesting. But even this does not help with the early religions' huge presence.
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If there are no more bugs found, test game time?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So basically ... ANYONE can technically build 2 copies of nat wonders (like AI ...) but only IND are supposed to in MP right?

Did u mean for collective Finance to only affect the Cottage, and not Hamlet/Village/Town (with the +1 food)

Why does Breakwater require Quay, yet Drydock doesn't require Shipyard? Seems like it should all be modular, or all be linear, imho. Either both are a building chain or neither are (imho). I'd lean towards neither ... but the role play side of me, partially inspired by the Total War series, doesn't mind a decent building chain or two. Speaking of which is there a Harbor equivalent for trade routes? Or is that just the customs house? And if so ... should it also be a building chain? (or could there be a different building that increases # of routes and the %, but just not at a full 100%)

I like a lot of the technology changes, but some of the civics changes are a bit bizzare. I'm wrapping my head around how u managed to get the Code done in the DLL ... and I like the concept, but it'll take awhile to wrap my head around it.

I SOOOOO *LIKE* the Police State bonus with Monuments!! smile ... personally it looks like an interesting Egyptian excercise, or rather, a Pyramids exercise, to choose early game between Hereditary Rule and Police State. Whether to get the small bonus in the Palace, or the larger empire-wide bonus with the Monuments. Ofc the former comes with military happiness as well (something that would make sense with Police State too, sort of, but then it wouldn't be a choice).

I haven't quite figured out why you removed 'religious' buildings, but eh .... seems legit so far. Wish there was more generic button art though lol

I really like the concept, and while some of the trait changes I disagree with, I like some of the other trait changes, so modding this mod might be fruitful.

Anyways these are my initial thoughts ^_^ .... peace!
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