If anybody wants to discuss this, maybe do it here instead of in various spoiler threads. Remember, no spoilers though...
![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
I have to run.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
What is acceptable lurker behaviour?
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If anybody wants to discuss this, maybe do it here instead of in various spoiler threads. Remember, no spoilers though...
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I have to run.
This gets my vote:
Ruff_Hi Wrote:1) Lurkers can respond to civ4 mechanics questions (eg how many turns for a worker to chop a forest? Why didn't my cottage grow? How does the AP work?)
With the voting down of my lurker code of conduct ... I posted a private code of conduct in my RBPB3 thread ... here it is (if it helps) ...
Quote:[SIZE="4"]Lurker's Code of Conduct[/SIZE] ...
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
I believe after the fact however they should be able to point out mechanics mistakes without being asked (provided of course that it is too late to fix the mistake). I think part of these games at least for myself is to get better at the game so I'd hate to make mistakes and not eventually find out. I agree though that lurkers shouldn't be correcting people playing at the time else it's unfair to everybody else. Multiplayer games should be team vs team not team vs entire community.
First of all, the no spoilers rule is obvious. If there is some game information that the thread's team does not know according to the game rules, and they become aware of it because of people who know it posting, that clearly breaks the game rules. This includes directly posting information that the team should not have as well as changing your posting behavior based on the content of secret information you have. This is unambiguous and inarguable.
Past that it appears that people have different opinions about what the limits should be. As a lurker, what I care about most is what rules or guidelines are already in place, so I can be sure to follow them. As far as I can tell there are no additional global rules about this and it has so far been up to the players on a per-team basis. I'd appreciate being pointed to anything that contradicts this assessment. Now about how things "should" be. At this point the discussion is about a hypothetical, completely unspoiled lurker, who has only read a single team thread and thus has strictly less information than the actual team members (due to not having game access). - Should the extent of their involvement be up to each team, or to the game rules? - Should they be able to provide unsolicited strategy advice? - Solicited strategy advice? - Unsolicited game mechanics knowledge? - Solicited game mechanics knowledge? My opinion happens to be that the game rules should allow all of these, but individual teams may wish to restrict unsolicited advice and mechanics comments. Personally, I think the more, the merrier. It's a good way to grow and bring together the community. Of course, I will defer to the wishes of the players. As of now my best information is that they voted down Ruff's (earlier) proposed code of conduct. SevenSpirits Wrote:Now about how things "should" be. At this point the discussion is about a hypothetical, completely unspoiled lurker, who has only read a single team thread and thus has strictly less information than the actual team members (due to not having game access). Wouldn't such a lurker be an unofficial team member and be entitled to say whatever they want? Rather than being spoilered, such a lurker is actually less informed than the team members as they do not have direct access to the game, diplomacy e-mails, etc.
Yeah, those are two separate scenarios; the unspoiled, single team follower, and the spoiled all-team lurker.
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