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SMEG mod bug thread

First post, will update later with preferred directions for posting bug reports. After someone tells me how to.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Infra that provide hammers/beakers in Feudalism keep the bonus on city capture even if the capturing civ isn't in Feudalism.

[Image: tHUxjJX.jpg]


Attached Files
.zip   Pacal AD-1330 fued capture bug.zip (Size: 328.59 KB / Downloads: 0)
fnord
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Out of interest, what happens if you revolt into Vassalage?

I'm also somewhat tempted to call that a feature...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(March 24th, 2015, 19:30)Krill Wrote: Out of interest, what happens if you revolt into Vassalage?

You get an additional +1h/+1b (total 2h/2b). I didn't test to see if you get the extra exp or not.

BTW: I'm not sure where the threshold is, but with 20 cities I had one turn of anarchy to revolt. I thought the intent was to eliminate anarchy completely in favour of the long swap cooldowns?


Quote:I'm also somewhat tempted to call that a feature...

When did you start working for Microsoft? tongue
fnord
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Oh anarchy...yeah I can fix that.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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