Posts: 1,718
Threads: 4
Joined: Apr 2012
(May 6th, 2015, 11:58)Krill Wrote: Probably to do with the removal of the counterespionage mission and doubling of all costs.
If there are more issues with espionage I'm pulling the active missions.
No, it was 120 in BTS, but has become 2400 in RtR. It should be 240. One 0 too many. Seriously.
ESPIONAGEMISSION_CITY_POISON_WATER
<iCost>2400</iCost>
ESPIONAGEMISSION_CITY_UNHAPPINESS
<iCost>240</iCost>
Posts: 7,658
Threads: 31
Joined: Jun 2011
I guess the question comes down to identifying what is a valid strategic reason to use the poison city mission? Foment unhappiness is in a similar position, where it's a really unfun thing to have happen to you and doesn't serve much of a strategic purpose, either. I ran a foment unhappiness mission against CH in PB18 for about 95% spite and 5% hope that it would slow his research to Rifling by one turn, but it wasn't effective in delaying research. At least that mission can have an easy counter. He moved more units into the city to counter the -8 via extra military police . So, even if it's a mission of questionable strategic value at least it has a counter.
The poisoning mission is just as unfun to have run against you and there isn't a lot you can do to counter it in the short term. If you get hit by it you're probably going to have to shuffle tiles, maybe beg/trade for some health resources, rush an otherwise unecessary build (aqueduct, etc), or accept a possible starvation scenario where you maybe lose a pop or two. That said, for the massive EP cost to make such a thing happen maybe it's worthwhile to let an adversary do that small bit of damage to you, since it obviously costs them a whole lot more in terms of commerce/EP to make it happen. I don't really think the valuation needs changing.
Posts: 17,809
Threads: 161
Joined: May 2011
That said, I really do like the strategic options spies give in the pillage tile, remove culture defense, and spread culture missions.
Posts: 1,718
Threads: 4
Joined: Apr 2012
(May 6th, 2015, 12:16)spacetyrantxenu Wrote: I guess the question comes down to identifying what is a valid strategic reason to use the poison city mission? Foment unhappiness is in a similar position, where it's a really unfun thing to have happen to you and doesn't serve much of a strategic purpose, either. I ran a foment unhappiness mission against CH in PB18 for about 95% spite and 5% hope that it would slow his research to Rifling by one turn, but it wasn't effective in delaying research. At least that mission can have an easy counter. He moved more units into the city to counter the -8 via extra military police . So, even if it's a mission of questionable strategic value at least it has a counter.
The poisoning mission is just as unfun to have run against you and there isn't a lot you can do to counter it in the short term. If you get hit by it you're probably going to have to shuffle tiles, maybe beg/trade for some health resources, rush an otherwise unecessary build (aqueduct, etc), or accept a possible starvation scenario where you maybe lose a pop or two. That said, for the massive EP cost to make such a thing happen maybe it's worthwhile to let an adversary do that small bit of damage to you, since it obviously costs them a whole lot more in terms of commerce/EP to make it happen. I don't really think the valuation needs changing.
The changelog says "Costs of all active spy missions doubled." The cost of the poison water mission is not doubled, it is increased 20 times, which is an error. Either the changelog should be updated with the poison water mission, or the cost of the mission should be changed. That is it.
Posts: 7,658
Threads: 31
Joined: Jun 2011
That's fair. My position would be to update the change log with the 20x cost. It's not a bug, it's a feature!
Posts: 23,378
Threads: 132
Joined: Jun 2009
You know, you picked a really bad day to bring this up...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 7,658
Threads: 31
Joined: Jun 2011
Posts: 23,378
Threads: 132
Joined: Jun 2009
Bye bye Espionage.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 17,809
Threads: 161
Joined: May 2011
Posts: 23,378
Threads: 132
Joined: Jun 2009
(May 6th, 2015, 13:39)Krill Wrote: Bye bye (active) Espionage.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|