Sorry for delay! very busy here, I’m traveling and performing a lot in July. Making up for lateness with content hopefully!
REPORT
Divinity - swap to production focus, and slot in workshop ahead of CircusMax, we don’t need the happy immediately and will still finish before any city captures.
Spy to Moscow. Russia is going to dislike us anyways with the prophet squelch, and Moscow is biggest visible city. (the more tech a city makes, the faster you steal.)
sell marble to Caesar, and buy Almaty alliance for 500 gold. Hope they send us a good unit…
Theocracy for social policy.
151: RA in, only gave a hair over 300 beakers. Renew Ivory-Sugar with Brazil. The worker closest to Rabat was clearing a marsh for some reason, resumed road. Islamic GProphet inbound! I think we will be at war in time to kill it.
152: prophet turns back. One Treb seen from morocco. Buy a cannon.
153: Cathy hits renaissance (first AI, through Banking). Work boat is stuck, Morocco will not OB for any price. Caravan set up for Prod to Devotion. Burn the writer now that GA has been 8 turns long.
Take loan from Catherine as we are about to tick her off….the prophet converts moscow, 9/13 druids and we have +36 pressure (more than the holy city!)
Almaty gives us a cataprhact (UU horseman, 15 strength, somewhat less bad than a typical horse unit at city attack, slower thought). Not great, but any units are dear to us.
154: Cathy asks us to stop spreading, I say yes. (They got their religion very late, so I don’t think they will get another prophet soon.) She also builds Angkor. I setup units like this. Not 100%sure what I’m doing, I don’t think we have enough to attack yet. Trying not to clog road too much, hoping Caesar will send some guys through and bloody Morocco’s army
155:
Nothing visible from Morocco. Sitting tight a few turns, waiting for more units, and hoping Rome will cause a ruckus (hurt Morocco's army but not capture city) Win Geneva’s faith quest. GS born, hold on to him a bit (going to bulb, but wait until a few more turns of Piety’s uni being staffed, no critical techs in next few turns)
156: Something of rome’s got wrecked near Marrakech (missed pic but saw a -93…)
157: Brazil steals Geneva. Trireme of Morocco near divinity.
Finished a road here:
May have been a bit weedy taking damage, especially since a treb couldn’t actually fire from this spot.
158: Argh, one work boat pillaged, and it’s just enough to keep the stupid trireme alive again.
AI is actually good/annoying, it keeps it close enough to block some fish tiles rest of the set.
Portugal Renaissance (via Astronomy). Rome’s units appear to all be heading towards their border cities with Morocco and/or Marrakech, so I give up on idea of having roman suckers allies draw fire from Rabat.
159: Time to roll. Sucks for Morocco they don’t have all their second ring tiles
What? Oh right, I don’t remember a lot of rules about visibility. Fortunately that can be fixed
Boom! That’s not even the new cannon with Volley (+50% more vs cities, 2nd promotion since Devotion got Armory)
160: Oh that civ5 AI - Morocco’s “army” finally shows itself
Neither of these units attacked. I pounded but didn’t kill them, and took Rabat (started razing).
SUGGESTIONS
Tactics: musket needs a few turns to heal before moving on Marrakech. (I think we do get ‘our territory faster heal’ while the city burns). Remember that even if cannons blast a city down to 0 HP, musket or other nonsiege still has to attack to capture and takes a good bit of damage doing so.
While that is going on, move some of the siege into rome east of marrakech. Ideally we could get all 5 to advance/fire together…
Marrakech is a lot stronger, and no 2nd ring tiles open to (road move-set up-fire) all in one turn, won’t be so easy. The workboat only died this turn ( was moving it in/out of Moroccan waters to scount) and saw no other units besides that archer, catapult, and the boat that killed it so I think this rough kind of motion is safe. If we can get 4 or all 5 siege to advance together I think it falls easily.
Also Morocco has a Great Engineer. Can you capture them? If not I think let him build a manufactory we will capture shortly.
Still think Iroquois is next, next player will probably not quite get to the DOW I think.
Units: We have 3 trebs, 2 cannon, 1 musket, 1 cataphract. That may have been overkill on siege, hard to get all 5 in play. And Rabat kept firing at the musket rather than our cannon. I’d almost think it worthwhile to buy a Trireme to support the attack on Marrakech (cheap, would get there faster, too weak to damage city but could take it once siege knock it down to 0). But we can’t. Apparently faith can’t be used on boats. so another musket.
New city state quests: Kiev wans Himeji Castle. Started Divinity on that.
Ragusa wants a road. Decided to move a worker that way. (only one with army, I don’t see much opportunity for more combat roading at 3turns per...maybe he could start the Iroquois segment? Was trying to move another back but kept getting stuck at Neapolis. I still don’t understand why you can move army units *through* another civs with OB, but can’t with workers/noncombat)...Other worker notes: I replaced one farm with mine because Chemistry and hammers->food, but forgot that (unlike civ4) you lose the farm right away, not when the mine finishes 6 turns later). May not be worth doing much.
So many CS want that barb camp south of Vilnius..(might have Icha’s missionary too?).maybe worth parking the scout there after meeting that southern island CS in hopes we can swipe with an AI doing the work?
Still waiting for Godot, I mean Cocoa.
I resold our horses shortsightedly, which will weaken our Cataphract when Almaty de-allies in a few turns...could buy Almaty again, or Geneva. Unclear if they will give us anything better in terms of units.
Since unhappy, swapped a lot of food-> hammer tiles and engineers. May want to revise when happy again…We are losing gold, but I don’t think it’s a big deal. Will capture two Ivories with Marrakech, selling one should get us close to buy the courthouse?
ProphetBlockading (™): Rome has a great prophet near Ravenna, I think they captured the morocco one.
It stays Islamic, but I don’t know what the AI will do with it. I moved the pending GS towards Divinity, he can help blockade before we bulb him.
Suggested city builds: I started National Epic in Devotion (but no hammers invested yet, I know Thawk thinks it can be marginal). Devotion should build the artist’s guild maybe? (Great artists are not very valuable, just for the culture). I don’t think it’s worth replacing the workboats at Divinity anytime soon. Think capital can progress to the Printing Press wonders soon. Zoo’s aren’t great but happy is going to be an issue as we conquer.
Maybe have cap swap off oxford. National wonders might briefly be cheaper to finish (the razing city doesn’t count for ‘must have a university/monument in all cities to build oxford/National Epic’, but does add 30 hammers to their costs). Cap can do Ironworks now. Marrakech had a workshop (spy saw it before I moved him), so we may be able to capture one? haven’t found a reference but think it there is a chance of keeping it on capture.
Other tech thoughts: As per Thawks siege>rifles, I think Dynamite not Rifling (and not SciTheory, nor Industrialization) is our goal. Our spy is positioned to steal Banking in ~10 turns. (not on the path, but a decent cost tech we need after Dynamite. ) I don’t think Compass is worth slotting in beforehand. Great Scientist still unused, I don’t see any immediately crucial tech so I think holding for a slightly later bulb makes sense. (it’s already a 100 turn payback for academy. I really, really don’t think that is worth it)
Note we probably do need to finish Oxford before taking Marakech. I guess Fertilizer is the best target, as I noted it makes our units costlier but has to happen eventually anyways. And there are significant age benefits (city state bonus, Fertilizer food itself, trade routes get a little stronger). Probably worth delaying a bit, buying one more musket in 3 turns before unit costs go up.
Also, maybe the spy should come home after the tech steal? We had Theology pilfered. I remember from another game that the AI’s all get spies when the player does - and since the tech stealing rate is based on research rate, if the player is ahead they will all come to our captial.
On that note, you can do this:
Keep doing this while the city burns down.
Diplo/religion: Russia still Friendly for now despite the prophet maneuver. Unfortunately our prophet is our longterm undoing. Didn’t realize until the end, but they now get a lot of Faith from *our* +2 per wonder belief - remember they’ve built a ton. So they will undo our religion in not that long, maybe 15-20 turns. Too bad, but at that point the +6 faith from their cities is not crucial. Apparently all three options (raze/puppet/annex) give a MAJOR warmonger penalty (both Rabat and Marrakech are MAJOR). Since the capture happened this turn it may be too early for the AI’s to react? Finally, saw this halfway through
Sigh, we haven’t planted a city for 80 turns…
Saw the suggestion to ‘butter up’ Sweden, but I don’t really know how to do that, unclear how much you get from gold gifts.
QUESTIONS:
-I don’t know if the ‘puppet in resistance then annex’ still works. Key for Marrekech.
EDIT - apparently you still can.
Here's BNW discussion
ROSTER:
Sorry to delay report past Thawk’s availabilty. So I think yuris would be up for this weekend?
I’m OOP for most of the weekend too. You all have more than enough of my thoughts