July 12th, 2015, 05:16
(This post was last modified: July 12th, 2015, 05:21 by Krill.)
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So Fuck Up #1: Forgetting to play a turn, along with everyone else.
Fuck Up #2: Catapults were positioned incorrectly.
Fuck Up #3: Thinking that I'm incapable of defending myself. Yeah, this Fuck Up isn't mine. It was Donovans:
Turns out catapults are overrated and Impi are fucking amazing.
The offending and absolutely naff catapult stack. Although if Elkad decides to try his luck I'm going to have an easier time of it. Also note I've just upgraded 6 triremes to Caravels so he is about to lose control of his coast whilst I roleplay the Vikings.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Let me explain this.
Donovan had 5 WE, 3 swords, 2 Xbows, 2 cats, 1 chariot, 1 HA on that hill north of Creole-whatever. I had 1 catapult in range this turn. I considered retreating but he would just burn the city and he benefits from the lowered pressure on two cities, and I can't retake or resettle. I had 20 units in range to attack and 2 stored GG (and turns out I got a third during the battle). If I needed to promote 2 maces over at Fort Kickass to Morale to help out the attack I could have done so, which meant that so long as the Xbow were dealt with I would have 2 units that got solid odds to clear the way for other units to attack.
First battle was the catapult, which for some reason attack an Xbow and knocked it down to 2.2 strength before dying. It was beautiful, taking out one of the two units that hindered the impi wrecking his mostly mounted forces.
I then had a C2 WE get odds on the second Xbow and cleaned that up. So for the first two battles I was then presented with a problem where the best way to win was to get as many Impi/WE battles as possible. Thanks to the AGG trait the Impi had C1 which meant that they start getting close to even odds on the catapults, so just a little flanking damage may get them over the line so to speak. The Impi also come up against the swords, but there are not going to be any units that can reach the swords and not hit the WE first, because the WE are promoted up the combat line so even taking the hill bonus into account, the swords are protected.
So that's why I threw a C2 shock impi away against a sword, it got something like 22% odds to win and knocked it down to clean up levels. The following HA was promoted F2 and I won the coin toss withdraw and knocked the WE down again to 72hp, but just pinged one cat down to 4.7 strength.
The next set of battles were a little weird. Because we skipped a turn, the sword had 5% fort bonus which just put the WE at 7.7 strength against 7.8 for the sword; RNG was smiling on me as the WE won the 37% battle, and then the next impi won a 23% battle against a sword. This was the point where I was fairly sure that I could clean the stack up completely, rather than just putting him in a position here he couldn't take the city.
Now the catapults were starting the defend against impi, and there was nothing stopping me reaching the WE with said impi. I was expected to get 3 Impi/WE battles, but for some reason I got 80% odds against an Xbow with an Impi and the game would rather that battle take place than a 74% battle against WE? So after losing one impi to the full strength catapult, the second catapult that was previously flanked by that F2 HA died against an impi attacking at 52%. The Xbow died and then the final two impi won 74% battles against the top WE.
That lead to the Subutai battle. It was a 48% win, 13% retreat, 39% lose battle outcome, pitching up against an injured C2 WE. Which is why I chose Subutai, thought it would be fitting, and so it was: a nasty C4/Formation HA won and from then on it wasn't even a contest. C1 longbow was thrown away to wreck the remaining high strength WE and then it was pure clean up. Yes, I could have used a C2 axe, bI still needed the WE dropped low in strength due to the preponderance of HA on cleanup duty.
Total loses: Krill: 1 catapult, 2 impi and 1 longbow, 170 hammers. 1 used GG. 1 GG generated.
Donovan: 5 WE, 3 swords, 2 Xbows, 2 cats, 1 chariot, 1 HA. 720 hammers.
Now just to figure out how to actually play on from here and shore up the defenses. Donovan has dumped ton of EP on me, not sure if he has city visibility but I have to assume so. I don't know what techs he has and I don't know how much power he has left. But look on the bright side: I can still upgrade 3 units, and retreat a bunch from Fort Kickass and give that up if I think it's necessary. And still in Slavery.
Lots of bloodshed still to come. I don't think 'd accept straight peace even if Donovan offered it.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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To be completely blunt to the lurkers: No one bothered to pause as requested, everyone was given a heads up. I'd say play on, but because of what's happening in game I think the game should just be called. Commodore is at peace and growing and everyone else is fighting, so unless something happens really quickly he should run away with it.
I don't really care that much about playing the turn again. I'll get screwed over by the RNG, that's just how these things go. But that no one actually did anything, and even Grimace could have done it last night but didn't for some reason is just so much bullshit.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
July 12th, 2015, 10:05
(This post was last modified: July 12th, 2015, 10:06 by Krill.)
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I don't even know what to say to whomever picks this game up.
You're playing an unwinnable position, on a shit map, with selfish jerks, whom are lazy.
I don't even know why you should consider picking the game up. Joey was right, this game's bullshit.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
July 12th, 2015, 10:21
(This post was last modified: July 12th, 2015, 10:22 by Tasunke.)
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Does this mean you are looking for a replacement?
b/c, under a certain set of assumptions, it may or may not be acceptable if I took over
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What are the assumptions?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
July 12th, 2015, 10:23
(This post was last modified: July 12th, 2015, 10:24 by Tasunke.)
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Assumption 1) the game is, at this point, just playing out various power fantasies
Assumption 2) the game is, from a competitive standpoint, a farce
Assumption 3) people don't mind that, given assumptions 1 and 2, a spoilt player takes over
July 12th, 2015, 10:25
(This post was last modified: July 12th, 2015, 10:27 by Krill.)
Posts: 23,558
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1 is true but the other players don't realize it. Not due to delusions IMO, just don't understand enough. HAK and Gavagai fighting should end the game.
2 it always was with this map.
3 they let me play so don't see how you could be any worse. I mean, I'm fighting and winning a 2v1 war. I imagine that Commodore would argue over him having to fight me and then everyone gets to fight you. What would likely hapen is that Commodore invades again with another naval stack. I'd just cede him the island and let everyone bitch it out, because the island is unimproved junk right now and need most of the units to fight Donovan and Elkad. It'd be different if the island was any good but that's just how Commodore shuts this game down right now.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Yes, excellent.
In that case, as of this moment I will cease to read any other threads, and I've already started to devise a strategy to at least have 'fun'
Posts: 23,558
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Password is "tilty". Go post in the tech thread. See what they say, I wouldn't be surprised if they bitch some more.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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