IT: Queued research towards Steam Power (which is on the way to Flight and Railroad). Paid 500g to Mbanza-Kongo for 25t of friendhsip. Reviewed unit positioning and found it good
Russia completed Red Fort. Sweden captured Akwesasme as expected
T210: War declared. Apparently we broke a promise of some kind?
Also our income goes down to 30ish gpt. A little worrying perhaps? Although we lose 3 of our 6 trade routes as they were with Roman cities or went through Roman territory
Rome's resistance is almost non-existent. Bombardment takes the city down to half health with no retaliating unit in sight
Rome and Morocco sign peace, immediately followed by a DoF. I guess they're suddenly united in their hatred towards us?
T211: Another round of bombardment, and Rome is ripe for the taking
Catherine comes and complains gow aggressive we are and how bad it is. You're next on the list girl....
Defence around Antium is non-existent as well. Pity the terrain is so annoying, we won't be able to fully take advantage of Artilleries...
T212: Two thousand years later...
Look at the scary army of Workesr Rome is sending towards us!
Wait, Artillery can shoot over jungle?? This unit is OP! Also of note, another free Worker. This one unfortunately we won't be able to take advantage of, it doesn't have any movement points when captured, and I'm not leaving a unit in range of Neapolis on the interturn. But at least I will force Rome to use a unit recapturing it instead of doing something useful..
T213: Great scientist is born. I decide to use him to bulb Scientific Theory in a couple of turns
Rome finally has a few units near Antium. Nothing threatening, but I have to kill one so that the Lancer can climb the hill and provide visibility for Artillery again
T214: Antium falls. I wasn't even planning to attack it this turn, but two Artillery volleys took away all its remaining hit points, and the Lancer I've been using to provide visibility had just enough movements to capture the city
Rome's units try to recapture, but lack firepower. One Legion and one Treb don't take a late game city, even if it's at 25% health
Also, a Roman unit which is not a Legion or a Trebuchet (or a Worker) has beet spotted this turn!
T215: We receive a free Artillery from Valetta, and have enough faith to purchase one. Should be enough to deal with Neapolis
World Fair done
Also I go ahead with the Scientific Theory bulb this turn
T216: Apparently Artilleries can even shoot over mountains? That's one strong unit
The first volley hits Neapolis, and Caesar comes to see us on the interturn, offering Neapolis in a peace treaty. As Neapolis is the last city we were planning to capture, I accept
Catherine wasn't happy
T217: Annexed Onondaga as suggested by T-hawk
Ruins on a remote island give us 20 culture. Better than nothing I guess
T218: Mbanza-Kongo gifted another Artillery, which is currently near Onondaga
Brazil stole Astronomy
T220: World Congress convened to discuss if we should continue our host responsibilities - looks like we will hold that position for now
Cumae looks like it's falling to Sweden
And that's the end of my lengthy turnset!
Notes:
* I'm building roads between Marrakesh and the former Rome and between Marrakesh and Onondago which don't go through others' territory. With our empire growing, we need a good road network
* I think we should attack Russia next, mostly due to geography. With Sweden, we can easily get to and capture former Iroquois cities, but getting to their core through all the mountains and hills is going to be problematic. If we go through Russia, after capturing Novgorod and Moscow, we will open a way to Sigtuna and Stockholm through terrain which is less rough, and starting from Moscow, where our whole army will be at the time
* Keeping that in mind, I started building a road from Rome towards Russia
* I did not move the military this turn
* I set Faith to start working on Taj Mahal, as didn't see a better build. Feel free to overrule. Most other cities are working on Public Schools, except Divinity, which is building replacement Cargo Ships (the last one to be finished next turn). As T-hawk suggested (and I was thinking the same), I set up gold trade routes with city states with the new ships finished in my turnset
* We should finish Steam Power in 6 turns. From there, I think we should research Railroad before Flight, and upgrade our roads to railroads. We need to improve mobility of our units I think
Ichabod is up!