(August 5th, 2015, 13:01)Krill Wrote: BGN left his entire stack open for me to kill with a single paratrooper.
Novice you make the decision if I kill it or not. Use the knowledge that we did wreck his late game and TBS just got a great artist. I think the game may only last 4 more turns.
You know, I had the same chance much earlier... BGN, stop leaving your naval stacks in ports already!!!
GG Krill and Novice! I may comment more once I have time to read your thread but I should probably focus on finishing the PB27 map first!
100% agreed that Paratroopers should have blitz. The fact that they can't even drop and raze an improvement makes them feel super disappointing, especially since they can't drop from boats. (and maybe they could load onto Carriers?) Even commando doesn't help much at all, since you can't "hide" Paratroopers since they need to be in a city without having moved that turn. So, any competent opponent will make sure there's no easy chances for Paratrooper to do anything. I think being able to raze is a minimum necessity... sacrifice 2 paratroops to raze a railroad to prevent reinforcements, now that sounds like a worthwhile tactical play and something a unit called a "paratrooper" would do.