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Well, given that you buffed imperialistic to make these 1/2 price, it becomes important. The base building is useless on any map where there aren't multiple continents and thus opportunities to get intercontinental routes. Thus, picking imperialistic without map knowledge is kind of a crap shoot as to how much help you'll get. I dunno - maybe imperialistic is good enough with a 1/2 price building that might be more useless than walls.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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Oh, I'm putting it back to how it "was". But the changes, if anything, were a nerf to IMP and probably for a later mod version are worth discussing.
I have 3.0.0.2 ready to go, with the bugs noted fixed. I'll post it tonight unless anyone thinks there are any more bugs in the system.
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RtR mod updated to 3.0.0.2 with bug fixes to custom house.
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(August 12th, 2015, 16:11)Krill Wrote: The Wheel, Agriculture, Hunting, Fishing, Mining, Mysticism: cost reduced to 35 base beakers.
Hunting: Enables pastures, cost increased by 50% from 40 to 60. No longer enables camps.
Hunting 35 or 60?
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35. I need an editor.
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(August 16th, 2015, 16:19)Krill Wrote: 35. I need an editor.
Here is one.
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Not that sort of editor.
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Just noticed that in the Civilopedia the American UB is still listed as "Mall", though the benefits section says it is a barracks replacement with the correct bonuses.
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Never 100% trust the civilopedia text, but you can trust the dynamic sections of the page
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Updated the release to 3.0.0.5, so that observer mode is off as per Caledorns request that we don't spam up his server with observer logs.
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