As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Pitboss 27 IT and Tech Issues Thread

This is the IT and tech thread for Pitboss 27. The initial post for this thread will have all game setup information, and the rest of the thread is to be used for resolving technical issues when the game is running.

Please reserve this thread for technical issues.

Game Rules and Settings:

Server: pitboss.watto.no:2058

Game tracker: http://www.civstats.com/viewgame.php?gameid=2889

Claim your civ: (the password is sirian)

Game Host unified tech thread (for all Caledorn hosted games):
http://realmsbeyond.net/forums/showthrea...pid=494726

Host: Caledorn
Admin: BRickAstley (The Black Sword [and maybe one more] as sub/vice admin).
Map maker: German Joey & BRickAstley
Starting date: When the map and picks are done.
Mod: RtR mod 3.0.0.4
Leaders/civs: 'PB13' Method - Random roll - Players have 2 chances to pass - Can't pass 3rd roll. All passed leaders/civs come back to rerolling rounds.

Difficulty: Monarch
Speed: Normal
Vassals: off
TT: off
Map Trading: off
Huts: on
Events: off
Barbs: on
Espionage: on (only passive)

Diplomacy: "Pitboss-AI-diplo"
  • You can make any offers for any item the trade window allows you to make.
  • Any trades offered to another player are treated as valid trade offers.
  • You my not communicate using: chat box in diplomacy window, unit names, city names, outside communication, in game chat, anything else in this vein.
  • You may not gift units to another player.
  • City trades are now disabled by the mod (city names still visible).

Double moves: "Don't be a jerk."
  • Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
  • During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
  • When going to settle a city, and you see that another player has sent out a settler in the general vicinity as well, you must attempt to alternate turns, to avoid double moving someone to claim a city site.
  • If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
  • If there is a problem with play windows making it impossible to observe a turn split, or a tangled web of wars that need to be straightened out for turns to be practically played, please PM the game admin for assistance resolving the situation.

Other:
  • This version of the mod disables city trades. Cities are still viewable in the diplomacy window, but are 'redded' out as in single player games, and are therefore unable to be selected into the active trade window.
  • Turns, at least in the first 100+, will be played within a 26 hour period. Anything not played will be covered ideally by a roving sub, either set up beforehand or just taken over. If you and the lurker-helpers miss, you miss. If you think you might have time of possible missing turns, please leave plans in your game thread. This is necessary to keep the game moving, because with such a large roster, pausing for everyone will kill the game.

Reasoning/Reminders for the above:

Difficulty: Same as PB18.
Map Trading: Same as PB18.
Barbs: More obstacles is good.
Huts: Hut techs being limited to first row is more balanced.
Events: Reduce variance.
Espionage: In this version of RB Mod, all active missions are removed. passive effects like graphs and city vision remain.

Diplo rules: You will be free to offer whatever sort of trade possible in the trade window you want, whether you mean for it to be real or symbolic is your prerogative. However, you accept the consequences if the other player accepts something you meant as symbolic. Since deciding what counts as a 'real' trade or not is a very fuzzy area to judge, banning unit trades (not in the window anyways) and city trades (now impossible to select into a trade offer) eliminates some of the most swingy options. Players can attempt to collude with the remaining options, again at their own risk of trades actually going through.

Double Moves: This should be standard to what we have done in games past. Basically, if you are contending with another player, and going twice in a row would give you a large advantage compared to the proper taking of turns, don't go twice in a row. This is one rule I'd really prefer to be hands off about, let you judge for yourself what's proper or not, but if need be I will step in and judge under the rules above.

Turn Pace: Especially for the starting turns, where the player count is full and number of actions to take are many, I think it's reasonable to take measures like we did in PB18 to keep the game going. Please put your login password somewhere in your thread, or if you're paranoid PM it to me, just something so we can have it accessible if a lurker needs to log in and cover a turn (don't use a password you use for anything else please). It also doesn't hurt to leave sketches of your plans in your thread, especially if you know you might need a sub in a certain time period.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Player List:

[Image: 3BgipxV.png]
Reply

Joey found an issue, the map size is incorrect in the WB file he sent. Taking down the game to correct it.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Reply

So brick didn't change the wbs when I told him it was set to standard in the sims you sent us?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

No we did, it just somehow got set back. I think it has more to do with like, we have ten million versions of the map, plus we were sending it bakc and forth and also copying it over from our workarea to the worldbuilder save directory, etc. So I think I probably set the world size at 5am and then forgot to copy the file over or something.

[Image: KD6Vya3.jpg]
Reply

That pic is so shopped. Who the fuck has two optical drives in this day and age?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

...just let me know if I need to replay or something...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

So is the game up or did the forum lie to me?
Reply

Game is running. If the tracker isn't soon up, civstats would be nice.
Reply

(August 21st, 2015, 04:08)plako Wrote: Game is running. If the tracker isn't soon up, civstats would be nice.

If civstats works for this number of people, I would actually prefer that one. That portal was a bit difficult for me to follow for PB18.
Reply

Who set up the portal for 18, novice and cal right? I may be able to look at it later today but don't count on it, I'm supposed to be working today. lol But seriously don't worry about the clock yet guys. T0 is 96 hours long for the guys who can't get to it until Monday, there's no turn splits yet, just log in before Monday to check things out as you have time. It'll all work out (until the inevitable reload is needed when the last player to log in finds a problem).

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Reply



Forum Jump: