August 28th, 2015, 08:46
(This post was last modified: August 28th, 2015, 08:46 by Krill.)
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I'm 27 and no kids, only reason I kow of Dora is the shit on Reddit.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 28th, 2015, 12:04
(This post was last modified: August 28th, 2015, 12:06 by Krill.)
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PB27: Gluttony
My response:
I am impressed on the layout of the coast and resources, and the sheer level of mindfuckery going on here. I love it.
I'm going scout second in Neu Crapital. I need to know what the fuck is going on with this map ASAP. That's 6 food resources in a 7*7 box plus the marble and plains cow. Is this a lush map, or is this just one of the resource dense areas (and this is denser than most I map I have played on). So Scout 1 is going to move 66 next turn, and then either 33 or 39. Probably 39 because I want to know what the coast line is like. I think the dot map is going to be defined by either me forcing a hundred seafood orphan shoals or going ham on coastal cities to take every food resource (and fuck you commodore, the Quay is necessary for this).
I am not ruling out using the plains hill city as the second city site, but that [b]will[/i] orphan a crab. My second choice is 1S of the pig. The plains hill has dropped in my estimation as it only has two grass hills and I thought it would have more: it's limited by the hammer output beyond size 4, and I was hoping that I could use the second city to build settlers and workers for me, whilst I transitioned Neu Crapital over to cottages and used the granary there to whip. The second city, with the extra food form the pig, wouldn't need a granary to grow to size 6 and work hills.
The ideal city location is on the peak. Hook pigs, hit size 2, whip a barracks, then either Henge culture helps speed up getting second ring resources hooked or it doesn't, but at size 6 working 2 hills, that would be three 6 yield tile, a 5 yield tile and two 4 yield tiles for 22 foodhammers per turn.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Automated Teller: Charlemagne (IMP/PRO) of Mongolia
AT has a base level of competance that is worth respect. He knows how to play civ, but I feel he lacks that killer instinct. For example, in PB18, AT spent over 250 turns at his start, warring with his two original neighbours. He eventually took over some of yuris’ land, but the major breakthroughs were made whilst Joey was also munching on yuris’ other flank. I don’t think AT is someone that will take over a game, he is a civ sized hole in the map that you can either play around, or play through. You can leave him to his own devices and attack else where and he will leave you alone if you aren’t insanely aggressive.
If AT was at the end of that north western peninsula, then I’d try to plant a front city towards the edge of what I’ve “explored” and then ignore him for a 100 turns whilst I did other things. If AT is south of me and we hold a long border I’d try and kill him.
Except his leader/civ combo is insane. He will expand faster than I can because of IMP, and PRO will help him reach his happy cap and snowball that into a crashed economy. Mongolia means he only needs HBR and he can reach two promotion units (everything land based until Gunpowder). So does he even need to tech past HBR for a bit, or should he just become a huge blob of land? Who knows, he can play this so many ways. He can even focus on buildinging and wage war around knights with a full set of aggressive civics, Colosseum, Gers and barrracks for 10XP units. Siege, melee, mounted, archers, the lot. I respect this combination, in fact I thikn I might even fear it. I know if I had it players would be terrified. AT’s issue is that he doesn’t have anything stopping him from going broke. That wouldn’t bother me, because I don’t see him as a late game threat, but him with a strong production base building units is going to have a potentially large swing effect on this game. If someone screws up around him he could capitalise. AT playing a third party, the late entry into a war could clean house.
Watch closely, because AT also seems to be reporting and active with this game. Him staying engaged is good.
The final tier three player I’m going to talk about is
Moloch: Willem (FIN/CRE) of Celts.
Moloch...OK, I don’t really know Moloch, I know he fought with AT in PB18 and didn’t make headway, with the war starting the in Classical era and never really stopping. To me he is an unknown entity, but the review of his combination is why I’m typing this out.
Willem is ht leader me and novice polayed in PB18, but there have been a lot of changes since the then. FIN works on riverts, but is nerfed on coast in the early game. Requires 80 hammers and Compass to unlock on a per city basis. CRE has slower popping borders but gained back cheap libs.
The tl;dr is that Willem is less about claiming a border and then building a late game economy, and more about trying to snowball. But the snowball requires investing in cottages, no cheap commerce from coast and light houses that require no worker or population turns. Willem has to focus on rivers again, whereas before was ambivalent about the commerce from rivers. Late game with everyone capable of 3 commerce coast FIN doesn’t scale as well in that respect either. Willem is harder to snowball, but I think now has the tools to do it. The upside is possibly just as good. The real change is the slower border pops mean that you have to be more careful about the dot map.
Celts aren’t really a nonentity, but no one has used the possible abuse from 2 mover stacks over hills in an RB game, so I’m waiting to see just how well someone can break them. I’m not sure if that is going to be this game, but I doubt it with so much land available. Overall I’m not concerned about the player or the civ.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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T5 scouting.
I'm starting to question the shape of this "continent" now. The scout is 888888 (6N) of Neu Crapital, and will move 69>13 over the next 2 turns.
I am reconsidering the usefulness of the GLH with every northern city being coastal. I'm also reconsidering using the corn/silver city as second city, but for me to do that I need to have an inner ring food resource with the city planted 6663 of Neu Crapital. Otherwise, I either need to come up with a whole new plan, or accept orphaning that crab.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 29th, 2015, 15:32
(This post was last modified: August 29th, 2015, 16:02 by Krill.)
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Calling it now. TheWannabe is Sullla smurfing.
EDIT: Probably not.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,417
Threads: 132
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Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Dot map is reasonably easy to figure out now, due to the insane amount of food resources.
The tile the scout is on, 1S of the grass sheep, 1SW of the northern crab, 2S of the pig and then fill in the western cities as needed to work around a front city up there somewhere.
None of those cities are good second cities though. That crab city is pretty awesome though. I am going with the second scout, I'll use that to figure out the south and this scout is just going to head east.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,417
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I'm tempted to restart that "Last to play" spreadsheet I made in PB3 to keep track of the slow players.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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(August 29th, 2015, 15:32)Krill Wrote: Calling it now. TheWannabe is Sullla smurfing.
EDIT: Probably not. What would you consider as signs of Sulla or those to the contrary?
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That Sullla was streaming the Real Pangaea game and the Wannabe was the last player to end turn, but played the turn whilst Sullla was visible on Twitch with his webcam on.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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