Tier 4 is the final tier that I’m willing to write about; the players I’ve not listed I either don’t know or don’t have much good to say regarding them. All the players in this list I view as weak, and I would be reasonably happy with them as neighbours. They make continued poor decisions that are reasonably easy to take advantage of, are slow and not particularly skilled at waging war.
Tier 4: Donovan Zoi, Stalin (AGG/IND) of Zulu
Donovan is actually a veteran of the civ fora, since before the turn of the millennium IIRC. Has experience of demogames, PBEM and various pitboss games. Been around longer than I have, but I know for a fact that he has no experience of ladder games and minimal experience of other MP games, or probably none of era starts. He’s done plenty of succession games, SP etc. He knows the basics of civ, he just isn’t very good at playing games as we do. I have had the pleasure of playing against Donovan briefly in PB25, and he somehow managed to declare war, lose a stack and accept peace in the space of 2-3 turns. Turns out he split stacks, intended to attack at multiple locations on multiple turns. It was like a list of how not to fight a war.
Maybe he’s learnt form that. It would be hard not to, but every war since then has gone badly for him. Maybe he knows how to expand and play the economic game better? Everything I’ve seen from him suggests he is stolid; even with IND, I expect him to be late to wonders, to city sites as he priorities his actions weirdly.
I would very much like to start next to Donovan. Even with Zulu, I doubt he knows how to play out a rush well, and with AGG/IND he can’t expand all that fast. He’s not going to expand any faster than I am, and I don’t even think he is much of a contestant for Henge because he wants to build Ikhanda everywhere for the cheap courthouse effect. This is a big map, so I’m not sure how useful that combination will be. I’d probably try to grab GLH as IND and then over expand, where others probably have to syop expanding at some point due to costs, AGG/Zulu/GLH doesn’t really ever have to stop. I just think Donovan won’t come up with that plan, never mind figure out how to execute it.
yuri: Justinian (SPI/IMP) of Khmer
yuri is like AT: when he plays a game of civ he is just another obstacle. He doesn’t concentrate that much on civ, he has other games (I know he plays in various MtG events around the UK), and that costs him in the larger PB games, because he misses things, making mistakes that he gets punished for. I think if yuri has a good dedlurker, or he were to concentrate on a game then he’d easily be tier 3 or so. I’ll never forget that he played in PB5 and had a really interesting positon that could have won the game, on the same continent as Commoodore that lost first settler to a wolf, and Cyneheard, who consequently got Commodore’d. yuri somehow got eaten by an intercontinental knight rush. I mean...yuri should have been attempting continental hedgemony against two weaker civs yet got eaten entirely, in one war, by the third largest civ on a different continent?
In this game, yuri got IMP/SPI. It’s one of the combinations I don’t like, seeing how you have a really strong early game, and a sound late game, but there is absolutely nothing mid game to help you like cheap buildings, or cheaper great people for tech edge or tactical opportunities. no method of getting out of a tech rut if you over expand, as IMP is wont to do. Yet on a map as lush as this, how hard is it to be to just run cottages everywhere? I’m lowering my valuation of IMP on this map; I tend to find that lusher maps bring up other traits in speed, but IMP just can’t go much faster in expansions because you become constrained by workers and units to defend with, which IMP doesn't help with. I’d rather have AGG than IMP on a map this lush (food poor map like PB1 map, rather have IM though). And how well is yuri, a player that tends to disconnect from games, abuse SPI when he has to constantly evaluate his posiiton in game and plan for hte future, varying turns on a turn by turn basis at times? I don’t think this is a good combination for yuris. The civ is just blah. Sure, 80 hammer aqueduct that you don’t need until late game, but you want earlier for the +1fpt...and still paying full price for basically every building.
I’m not scared of yuri, I’m definitely not scared of this combination regardless of who controls it.
Tier 4: Donovan Zoi, Stalin (AGG/IND) of Zulu
Donovan is actually a veteran of the civ fora, since before the turn of the millennium IIRC. Has experience of demogames, PBEM and various pitboss games. Been around longer than I have, but I know for a fact that he has no experience of ladder games and minimal experience of other MP games, or probably none of era starts. He’s done plenty of succession games, SP etc. He knows the basics of civ, he just isn’t very good at playing games as we do. I have had the pleasure of playing against Donovan briefly in PB25, and he somehow managed to declare war, lose a stack and accept peace in the space of 2-3 turns. Turns out he split stacks, intended to attack at multiple locations on multiple turns. It was like a list of how not to fight a war.
Maybe he’s learnt form that. It would be hard not to, but every war since then has gone badly for him. Maybe he knows how to expand and play the economic game better? Everything I’ve seen from him suggests he is stolid; even with IND, I expect him to be late to wonders, to city sites as he priorities his actions weirdly.
I would very much like to start next to Donovan. Even with Zulu, I doubt he knows how to play out a rush well, and with AGG/IND he can’t expand all that fast. He’s not going to expand any faster than I am, and I don’t even think he is much of a contestant for Henge because he wants to build Ikhanda everywhere for the cheap courthouse effect. This is a big map, so I’m not sure how useful that combination will be. I’d probably try to grab GLH as IND and then over expand, where others probably have to syop expanding at some point due to costs, AGG/Zulu/GLH doesn’t really ever have to stop. I just think Donovan won’t come up with that plan, never mind figure out how to execute it.
yuri: Justinian (SPI/IMP) of Khmer
yuri is like AT: when he plays a game of civ he is just another obstacle. He doesn’t concentrate that much on civ, he has other games (I know he plays in various MtG events around the UK), and that costs him in the larger PB games, because he misses things, making mistakes that he gets punished for. I think if yuri has a good dedlurker, or he were to concentrate on a game then he’d easily be tier 3 or so. I’ll never forget that he played in PB5 and had a really interesting positon that could have won the game, on the same continent as Commoodore that lost first settler to a wolf, and Cyneheard, who consequently got Commodore’d. yuri somehow got eaten by an intercontinental knight rush. I mean...yuri should have been attempting continental hedgemony against two weaker civs yet got eaten entirely, in one war, by the third largest civ on a different continent?
In this game, yuri got IMP/SPI. It’s one of the combinations I don’t like, seeing how you have a really strong early game, and a sound late game, but there is absolutely nothing mid game to help you like cheap buildings, or cheaper great people for tech edge or tactical opportunities. no method of getting out of a tech rut if you over expand, as IMP is wont to do. Yet on a map as lush as this, how hard is it to be to just run cottages everywhere? I’m lowering my valuation of IMP on this map; I tend to find that lusher maps bring up other traits in speed, but IMP just can’t go much faster in expansions because you become constrained by workers and units to defend with, which IMP doesn't help with. I’d rather have AGG than IMP on a map this lush (food poor map like PB1 map, rather have IM though). And how well is yuri, a player that tends to disconnect from games, abuse SPI when he has to constantly evaluate his posiiton in game and plan for hte future, varying turns on a turn by turn basis at times? I don’t think this is a good combination for yuris. The civ is just blah. Sure, 80 hammer aqueduct that you don’t need until late game, but you want earlier for the +1fpt...and still paying full price for basically every building.
I’m not scared of yuri, I’m definitely not scared of this combination regardless of who controls it.