September 1st, 2015, 14:07
(This post was last modified: September 1st, 2015, 15:58 by Bacchus.)
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We gained contact with Tsargon, a Financial and Expansive leader fond of Agricultural and Hunting activities, decorated with a Grocer and menacing with Immortals. Tsargon and Grimace don't have contact with each other yet. I don't know how we got contact, but I assume his scout just ran across the other shore of the lake or something. More resources:
Meh. Plains, tundra, ice, peaks, lakes. Very theme-appropriate. The plant on top of the scout fits with our dotmap, is on a plains hill and will make a reasonable production city with a plains forest deer, cow and pig (3 x 6fh tiles) and a tundra deer (5fh). Plus fresh water, not that it matters given access to every single resource that exists or thereabouts. The bulk of the tiles this city can work are atrocious though.
September 1st, 2015, 15:42
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It occurs to me that with so many resources, Pottery will only get used for Granary construction, no real time to build cottages.
September 1st, 2015, 17:59
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(September 1st, 2015, 15:42)Bacchus Wrote: It occurs to me that with so many resources, Pottery will only get used for Granary construction, no real time to build cottages.
No. To the contrary, it is imperative to cottage our core ASAP as it is going to be our only source of commerce for a long while.
September 1st, 2015, 18:46
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September 2nd, 2015, 04:04
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City 3 looking pretty strong, but again looks like that's where our cottages should be going first and foremost. The capital river is all en-forested and we don't really want to start chopping that until we have stone/marble/OR online.
September 2nd, 2015, 10:31
(This post was last modified: September 2nd, 2015, 10:51 by Bacchus.)
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What shall we scout after picking up the village? My call so far is to go to the jungle 2SE of the village and then continue down the coast, given that we will not have a work boat for a long, long while. We should also build another unit for scouting purposes, really, but as we are aiming for AH anyway (ivory, deer), it shouldn't be a problem.
Also, should we build City3 before City2? A shrine in City3 is better, as that's where we want to have the gold multiple buildings anyway, and founding it first improves the chance for holy city, if I understand the mechanics correctly. Also, City2's borders will already get popped by a wonder, and a religion in City3 will save us from having to build a Monument.
City names: City3 - Magadan (or a smaller more specific camp, such as Chelbanya or the region of Kolyma), City2 -- Construction 859. Incidentally, this would also have been the name for the GLH city For English readers, the specific purpose of Camp 859 was the development of the Lighthouse plant. Nothing to do with lighthouses, what it actually did, and still does, is plutonium enrichment and nuclear fuel processing. Soviets didn't like talking about their nuclear industry, and even the ministry responsible for it all was called simply the Ministry of Medium Machine Building(not really translatable)
September 2nd, 2015, 11:20
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I like the theme.
September 2nd, 2015, 11:59
(This post was last modified: September 2nd, 2015, 11:59 by Bacchus.)
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That last picture... of the 88 full tiles shown, only 16 are grasslands, and another 2 are floodplains. I do hope everyone else is facing something similar, otherwise our long-term prospects are depressing.
September 2nd, 2015, 12:04
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Agreed on scouting. Will think a little bit more about city founding order.
Construction 859 for 2 is good. For 3 I'd prefer Kolyma (river, tundra, gold).
September 2nd, 2015, 13:38
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By the way, I've set espionage to go entirely into Grimace, as monitoring his power is imperative.
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