As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[SPOILERS] WARNING: Donovan Zoi's Molotov Cocktail Contains Vodka and Coffee

Haha, yes I am getting there. lol I am really good at taking screenshots (and remembering why I took them) so I'll continue to give my side of any story you've already read in the other threads.
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Turn 7 - 3720 BC

We discovered Mining this turn and began work on Bronze Working (11t). More Rice discovered in the north for another viable city site. I am gonna need to start working on a dotmap soon.




Zooming in, my decision to forgo that hut to the south paid off by allowing me to get another one closer to home. This one netted us 55 gold that, when paired with our AGG/Ikhanda maintenance bonues, should keep us at 100% research for quite some time.




Turn 8 - 3680 BC

After scoring our gold bounty, I decided to head west as that provided the most mobility. This map is sure beset with obstacles to early scouting but it does provide for more chopping later. Also, with earlier Lumbermills I'll want to decide how many forests I want to keep. I am initially thinking of milling the plains forests and chopping the grasslands, but it would be interesting to have some 2f-2h tiles on the map. I'll cross that bridge when I get to it.

But what am I blathering on about? We met a new player this turn, taotao (Zara of the Dutch)!




The Dutch have a nicely improved UB in the Dike (buffed to 2h/1c per water tile!) and a great UU in the East Indianman. But in a game surrounded by xenophobes and jackals (you know, those other players...), having this Civ does tend to put a target on your back. I am sure I'll be directing my early efforts at the more dangerous Inca, but this is one civ you don't want to have bloom. And since the Dutch start with Fishing and Agriculture, that's not going to be easy to stop.

Especially when attached to a leader like Zara (CRE, ORG) whose cities will grab territory quickly and keep civics costs low. They also get to offset the multi-pop whip penalty on tough but crucial early builds like the Library and the Courthouse.


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(September 2nd, 2015, 22:50)Donovan Zoi Wrote: The Inca have a 2-move Warrior (Quecha) that is hell on Archers.

Are you sure about 2-moves? popcorn
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(September 3rd, 2015, 12:03)flugauto Wrote:
(September 2nd, 2015, 22:50)Donovan Zoi Wrote: The Inca have a 2-move Warrior (Quecha) that is hell on Archers.

Are you sure about 2-moves? popcorn

Thanks for the heads up on that, flugauto! smile Believe it or not, I have never played as the Inca or experienced them as an early game neighbor. I always just assumed that 2-moves is what made the Quechua (hey look, I misspelled it too... alright ) so great. I am pretty sure I disclaimed my need for voluntary lurker intervention from time to time in my OP, so thanks for coming through and putting my mind at ease a bit!




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I think one of the best things about the Incan UU is that you can build it even after connecting your bronze. So, you have the benefit of axes for security without losing the option to continue building cheap 15h garrison units for a very long time. I think you can still build them when you can build maces. They're also effective (cost effective, particularly) at choking due to the c1 promo, unless that got modded out?
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C1 was removed. Quechua's only boni are the archery unit bonus and the fact that you can build them after bronze like BGN states.
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The Quechua also have 25% city defense for what it's worth. Not much, but it does stregthen BGN's garrison strategy a bit more. Also, with the Incan starting with Mysticism they could have metal connected and still be able to field some cheap happiness under Hereditary Rule. Good things to know for sure, so thanks to you both for your input.
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Yeah, you got it Donovan. Queucha and HR go together like peas and carrots and just save you a lot of hammers on garrisons in general. They're more like an additional high quality UB than a UU.
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(September 3rd, 2015, 16:09)GermanJoey Wrote: Yeah, you got it Donovan. Queucha and HR go together like peas and carrots and just save you a lot of hammers on garrisons in general. They're more like an additional high quality UB than a UU.

Yep Joey, looks like I need to give the ole Inca a spin one of these days. No question they have been put to good use in the past -- just look at Commodore in PB25, and I remember a run of games where Parkin seemingly played nothing but the Inca much to everyones ire (though some of that was due to LP himself lol ).
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(September 3rd, 2015, 15:42)Donovan Zoi Wrote: The Quechua also have 25% city defense for what it's worth.

Worth about as much as it is with regular warriors. wink

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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