Joey you're a dick or stupid, and I'm hoping for hte latter.
[SPOILER] Krill rambles on
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You need to add a line in you balance tool: So many tiles from settler to X strat resource, and have it flash red at a certain point.
I actually have, but that part wasn't ready before the game started. =/ In fact I just noticed your situation a couple days ago, looking at the map again with the new buttons that let you toggle resources in the html view...
I hope for your sake Iron is in a good position because right now my tech path is Wheel>Pottery>Myst>AH>IW.
That copper location is a bitch though. I could settle for it with my second city, but I'd have to chop a barracks. All that with the coastal cities means I'm going to have to give up something to use all the resources.
Started to run some sims again, now that I have a bit more time, job interviews are done with and I know where copper isn't.
Plenty of options. I can plant second city for the northern pig/cow on the grass hill, and regardless of landing Henge I can then run the third city up to the plains hill at the choke point. I can rush for the copper with the third city, instead, planting second city for the southern plains sheep and pig, when borders pop improve the wet wheat and settle 2S of the wheat for the third city and marble. I don't quite see the point in that, but whatever, it's an option. I am going to metagame this slightly, I figure that if that copper is mine (and it damned well better be) then it should be closer to me than anyone else. That would put an opponent a minimum of 16 tiles away to the south, giving me time to block off the north and then try to bully whomever is south of me. No metal makes that a bit iffy though, but I can finish AH eot T36-ish regardless of second city location. Question is, do I fit in Archery and build an archer to guard that northern third city if I go in that direction? It would delay IW by minimum of 4 turns. As an aside, I ran the micro pre-BW to settle all four identified second city locations, both with Henge and without Henge. Simply because working out the roads to ensure trade route connects and also having the workers in place to chop forests for Henge is quite interesting. RThen I ran the micro a bit further to the third city locations for more roads. Things I've learnt regarding this start is that settling north is easier on the worker micro that settling south, as the river screws up road movement and chopping. The southern city site with 2 forests is more able to pop borders if I miss henge. Missing Henge isn't as large a problem as I thought it would be, but I'd rather Henge fall before T34 so I don't waste 33 hammers in it: 2 warriors would instead fogbust almost the entire east. 3 warriors would fog bust it perfectly. I also won't have many all land behomth cities with this massive coastline, but at the same time GLH doesn't look to be worth it for lack of islands.
So, to try out the mackoti plan: How would you play it out from here? Here is an autosave from a sim to the current turn.
Techs you have: Fishing, Agri, Hunting, Mining, BW, 2 scouts, 1 warrior, 1 hooked fish and the cow hooked next turn, already at size 2 with 12 food currently in the box and 4 hammers into a warrior. Go knock yourself out.
Weird thought for the day: Researching Wheel>Pottery>Myst>IW gets IW done around T48 and then I can mock Joeys map balancing tool for hte rest of hte game, or ignore copper. Could be fun.
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