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Gavagai manages his personal GULAG

If he is even watching the graphs...
DL: PB12 | Playing: PB13
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And this guy signed up for another game?
DL: PB12 | Playing: PB13
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Throughout the earth, the magic of the name is irresistible. Here is what a true GULAG looks like (at T70):

[Image: 1FPEqxMs.png]

Needless to say, this limits our expansion options severely, and to the woe of our neighbours.

Here is an overview, with the recently added 3 population:

[Image: 1FPI5WbK.png]

Unfortunately, this hardly brings us up to the regional competition. Both Tsargon and Barteq are on 6 cities already. Tsargon is Expansive, which is some solace, and Barteq is Protective, so probably has been granaried up for a long time now, whilst our traits only now start having SOME sort of an effect, but still. Ouch.
DL: PB12 | Playing: PB13
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High production, low approval rate. Gulag theme checks out!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(October 26th, 2015, 16:53)spacetyrantxenu Wrote: High production, low approval rate. Gulag theme checks out!

Also food...
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(October 26th, 2015, 16:32)Bacchus Wrote: Here is an overview, with the recently added 3 population:

wow, a 3pop barb city is a nice grab!

how much pop will you be adding after your T75 invasion of Japan? is it too early to count that too? hammer
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Too early to count but not much I think: Grimace will surely whip his cities down.
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That overview shot is a great illustration of the strategic gain we received as a result of the capital move. Had we settled in place, our outer borders could well have been right under where Construction and Norilsk currently sit. Instead, these two now form a solid industrial core, which is able to project military influence in a very wide arc across the subcontinent. These two cities also form a solid defensive wall, leaving the riverland core deep behind the frontlines, with no rush to settle it whatsoever. Of course, this favourable position did come at quite a high price in the form of greatly slowed expansion, compounded by the religion getting founded in the wrong city, leaving Kolyma with no independent source of food.

On the culture front, the new acquisition is getting a religion as soon as it comes out of revolt, hurray for mobile monuments in the form of missionaries. This will let it establish decentish borders on that coast. At the same time, we still haven't had a single organic religion spread. Not one, in 35 odd turns.

Cities are happy cap 9 after whales, and hopefully we can trade the excess gold for another precious metal for a cap of 11, really taking pressure of having to research Monarchy. 12 with temples.
DL: PB12 | Playing: PB13
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Also, fun fact for lurkers: we haven't built and aren't planning on building a single monument. In the case of Kolyma it was probably a mistake in hindsight, but we really didn't expect that religion spreads will fuck us over this badly, in none of my sims did this bizarre lack of organic spread occur.
DL: PB12 | Playing: PB13
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One of the things I dislike in RtR is that Monuments have so little use in it.
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