OK, I usually do micro for this game while going to and from my office. Unfortunately it doesn't leave me much possibility to write it down. That's why we have situations like this
(Yeah, I suck at teamwork. I think anyone who ever played in a team with me will tell you that much.)
Anyway...
Gulag will be growing to 6 after the worker is finished. At size 6 it aims to work a cottage in north-western area and a corn in addition to tiles already worked. While growing it should make itself an MP skirm and put the rest of the hammers into a Mint.
Northern workers should 1) finish mine on gold, 2) put 2 turns into cottage on a tile directly south, 3) finish cottage at the estuary. After that they will split up to chop forests on the plains hill and to the south of it. Southern worker will keep building cottages in the area after that; the northern one will finish the cottage 1S from gold and go north after this.
The worker which is going to complete in the capital will build a road on the forest 1SE fron Ivory. After that it should chop the forest while putting any extra turns he happens to end up with into a mine.
All the chops mentioned should go into the settler which the capital will buld at size 6. This settler will go to a spot marked as "ToA city". It is important that south-eastern worker chops his forest as soon as possible because it should go east to build a road for the settler.
Kolyma. Will regrow to size 5 and will stagnate for a while at 3 cottages / gold mine / copper mine. The corn will be given away to the capital. Production is going to be Mint - Library. The worker which is about to complete should go 1S next turn, put a turn into the road; 1SE, to the Horses, after this, finishing the road; then to jungled gold. This way it should be able to chop it just in time for the border pop.
(to be cont, I hope)
Actually, as I think of this, we may be better off growing the capital to size 7 and finishing both cottages. It is going to grow really fast...
(Yeah, I suck at teamwork. I think anyone who ever played in a team with me will tell you that much.)
Anyway...
Gulag will be growing to 6 after the worker is finished. At size 6 it aims to work a cottage in north-western area and a corn in addition to tiles already worked. While growing it should make itself an MP skirm and put the rest of the hammers into a Mint.
Northern workers should 1) finish mine on gold, 2) put 2 turns into cottage on a tile directly south, 3) finish cottage at the estuary. After that they will split up to chop forests on the plains hill and to the south of it. Southern worker will keep building cottages in the area after that; the northern one will finish the cottage 1S from gold and go north after this.
The worker which is going to complete in the capital will build a road on the forest 1SE fron Ivory. After that it should chop the forest while putting any extra turns he happens to end up with into a mine.
All the chops mentioned should go into the settler which the capital will buld at size 6. This settler will go to a spot marked as "ToA city". It is important that south-eastern worker chops his forest as soon as possible because it should go east to build a road for the settler.
Kolyma. Will regrow to size 5 and will stagnate for a while at 3 cottages / gold mine / copper mine. The corn will be given away to the capital. Production is going to be Mint - Library. The worker which is about to complete should go 1S next turn, put a turn into the road; 1SE, to the Horses, after this, finishing the road; then to jungled gold. This way it should be able to chop it just in time for the border pop.
(to be cont, I hope)
Actually, as I think of this, we may be better off growing the capital to size 7 and finishing both cottages. It is going to grow really fast...