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Gavagai manages his personal GULAG

On the micro, we now have a happy cap of 9 in the capital due to religion, so I am definitely for growing it high. The worker that completes should first build the grass mine, then go onto the forest to chop. There is no reason to rush the road there -- as long as the forest is chopped, it will take the Settler the same amount of time to get the Moai site to settle. And given that you want to settle the Iron ahead of the Moai, there is no reason for the road at all, much better to spend the same turns building the mine that will help efficient capital growth.
DL: PB12 | Playing: PB13
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You know, you have some unhealthy obsession over this mine.
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What I'm thinking about is going Forge - Missionery in capital. It will require chopping the forest, then building the road, then returning to build a mine.
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But the road serves no purpose at all, and takes 2 turns to build. The mine serves a purpose and takes just 3 turns to build, how is chopping the forest just 1 turn later affect the order so much that you'd rather spend 2 workerturns doing something that has no use?
DL: PB12 | Playing: PB13
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I have to say, that I feel like ever since I built one turn of that mine back then, you've been avoiding building it just to show that we really don't need it smile
DL: PB12 | Playing: PB13
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Well, the road immediately saves a worker-turn when the worker returns from the forest to mine the hill. It saves another worker-turn when another worker comes from the north to build a cottage on these spot. And we need it long-term because we will still want to settle Moai city. Good enough for me.
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It only "saves" a worker-turn in returning to the mine if you decide to do the actions in the order you've chosen. It also doesn't save a worker-turn for the incoming worker, because what road is he going to follow? He will come via the ivory, supposedly, and will lose all his movement stepping onto that forest. We are not roading the estuary, are we? In any case, you can still build that road if you build the mine first, all you are doing by building the road first is delaying growth and delaying the time +2 hammers come online (for what, six turns?), in favour of getting a forest chopped 1 turn faster.
DL: PB12 | Playing: PB13
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[Image: 1Y3yCNIU.jpg]

We had an option to kill his Axe with a Chariot. But this way he could kill back the chariot with whatever unit he has in the Horse city. After that we wouldn't be able to pillage his copper next turn. Given that he still has 4 cities, this is - potentially - +4 metal units incoming. Alternative is, of course, just burn the road 1N from Borzoi but we can't be sure that he doesn't have alternative trade rout in the north.
If I had more chariots that wouldn't be a problem. I actually wanted to build an extra one instead of one of the axes but that would mean burning 6 hammers and I was too greedy to let it happen.

Also this:

[Image: 1Y3SZoAw.jpg]

He is coming from the east, so now we know who will get HAK's shrine.
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It's a long game. Maybe that means he has HAK's shrine first and kind of holds onto it for a while until you've expanded that way! hammer

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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At least we know that HAK's capital is like everyone's except ours. It very much looks like that it stands somewhere to the east of Segezhlag, on the same coast. This way it will always be vulnerable for a naval attack - especially given that we are going to have a pretty nice fleet in this sea.
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