Turn 85 - 750 BC
Wow, has it really been 25 turns since my last personal update? Well, with PB25 finally closed out, I am going to try to get back on track here.
First of all here is our empire at the moment, 6 cities strong:
As you can see, I will also finish Metal casting next turn. This is going to be huge boost since I have plenty of Silver, and had floated my two connected resources to lock down vital trades from Serdoa LLC (Gold) and to taotao (Gems). So with the availability of Forges next turn, I will be able to enjoy double-digit population soon.
MC also welcomes Workshops to the worker arsenal, which will bring some sorely needed production to our empire (if I ever post the MFG graph you will either laugh or unsubscribe from this thread). I am also going to consider putting Lumbermills on some river hill forests too. And surprisingly the Colossus is still available so I may make a play for that if I am able to get a fourth coastal city. Then again, I have a few more immediate things to tend to so I may not.
Here is an general update on each city:
Zenyatta
I'll be the first to admit that my capital is criminally underdeveloped. This is because I have sent all workers to the outskirts and have been punishing this city with whips to keep from using raw tiles. This will happen again next turn when I whip the Settler to see if I am able to get one of the two remaining spots available to me.
In the meantime, I have sent one worker to stay ahead of growth, starting with Mines and then some Cottages. But it may not be enough, so I plan to emphasize Worker training after onlining some Forges.
Mondatta
Our 2nd city is also using undeveloped tiles, but I am boosting production with them. My goal here is to 1-whip the Forge and then concentrate on Worker and Military builds.
The Ural
The Ural is pretty much the poster child for my bass-ackwards state at the moment. I have whipped a few times here too just to keep from having to use some of the tiles you see here. This is also the third of my cities to be fully optimized for military, with cheap Ikandhas and Stables up and running. Our first Horse Archer hails from these parts.
Maersk
A Granary was just completed here, so look for Maersk to blow up soon. My queue here will likely be Moai > Forge > Lighthouse > Library. After that, this city won't need much Worker attention for awhile.
Sevastopol
I had a choice between settling on the SE hill of directly on the Stone for this site. I went with the Stone to quickly optimize Moai, plus it allows me to steal two decent food tiles from The Ural when and if warranted. For now, each city gets one each and I check each turn to see which city can best use the extra hammers from the Cow tile.
Nairobi
My latest city. Luckily my most recent Settler was generated from Mondatta, so I was able to head south to here after CH pinched my first choice --- a coastal site to our east. He had it defended pretty well, so I am not going to make an issue of it just yet.
This city has chops galore, but I rolled into town here with only one worker because that was all I have to spare.
Future sites
Realistically, there are only two sites left that I can grab, so I guess the silver lining (?) is that I will not have to devote further production into Settlers. I was even considering staying away from a 7th city altogether to keep maintenance costs down, but I need to at least try and be respectable.
Site A
This spot is north of the capital and west of the Ural. The plan is to settle north of the Clams so that I can borrow some production from The Ural. Otherwise, this will be a nice Quay location that is the very definition of slim pickin's, being squeezed by both The Ural and taotao's Creative city to its north (I actually hope that border doesn't pop in the next 4 turns). But hey, at this point, I will take what I can get.
Site B
It will take some extra work to get up here, plus this site would be extremely vulnerable to taotao's expanding empire. It only offers plains Wheat, so growth would be a crawl. So it doesn't appear to be worth the effort and extra maintenance. The only plus would be to keep taotao off the lake, although that would be more of a risk to Serdoa LLC since taotao could pretty much hit me from several spots on land if I am not prepared.
Coming up
I'll be going for
Construction next to take advantage of all that is offers: Jumbos, Catapults, and buffed Cottages with +1 XP and extra happiness. I'll also be losing the penalty from those damned rivers, which will be nice both domestically and militarily. After that I will need to decide between CoL, Machinery and Compass. I may also consider a beeline to Theocracy or Feudalism for C3 Melee units.
Machinery > Engineering looks pretty nice as well, as a way to expand upon my meager holdings.
But first, a major Worker push is needed. I think 5 more, for a total of 10 would do the trick for now.
I'll try to post Demos and graphs soon, as I forgot to collect them. Anything else you want to know about the last 25 turns, please let me know.