(March 19th, 2016, 17:13)scooter Wrote: When life gives you lemons, put all your units on boats and go capture yourself a wonder.Hmm...now where have I seen that before?
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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[spoilers] - Pindicator makes America great again!
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(March 18th, 2016, 13:08)pindicator Wrote:(March 18th, 2016, 09:41)NobleHelium Wrote: I think the lesson here is not to pick a naming scheme that has a very limited number of available cities, because it becomes a self-fulfilling prophecy. First name, Jon Adams. Website: let's cure every disease in 10 years. Right dude.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
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Scooter, I thought that only works for Zulu. They're the bad guys this game!
They also just settled cities 8 & 9 this turn. We're behind!
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Dodo Tier Player
Turn 082
Looks like even Civ has an opinion on who would win in a Hillary - Donald general election: But more importantly: 2 cities in the Top 5! Yay for useless lists! O'Malley is finally about to start doing something. It's work boat completed last turn, and after 10 turns of twiddling it's thumbs it's borders will expand at end of turn and I'll be able to start growing. The chop went into a granary, and pretty soon the city will be off and running. And I built my first cottage. I don't have plans for a second one any time soon. EDIT: Not true! I'm going to put one at O'Malley!
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Dodo Tier Player
Turn 083
Well this is big: It turns out TBS beating me to that corn spot was good for me after all. Now I have an idle settler just waiting -- and I immediately put it on the galley with an archer. Happiness is getting tight in all my cities, so I'm going to settle right where the warrior is to let me hook the furs up faster. Also, I won't be able to fit in a work boat up north for a little while still. OT4E offered to trade his only pigs for one of my rice. Uh, sure? I guess this is an offering for peaceful relations - or perhaps he's got an unhealthy city and I'm giving him a free food. I'll give a free food for good relations, sure. Alphabet ETA keeps getting pushed back: I did not estimate well how fast my expenses would grow. I actually turned the science off after - one more turn of taxes and we'll turn on the beakers next turn with an eta of turn 88 now.
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Dodo Tier Player
Crabs + 3 lighthouseable lakes means you can actually feed the city too - not to mention the abundance of flat grassland tiles that have irrigation. That's actually some really solid land by these messed-up standards.
Your original plan of Moai in Sanders is still almost certainly the way to go, but this is a decent backup plan too.
Moai in Sanders got put on hold with all this land - I need archers, settlers and at least one more galley right now. Probably workers soon too. So Sanders got switched to a settler; Bush got swtiched to an archer; and I almost considered delaying the library in Drumpf to build a second chariot. But I think I need that library and scientist specialists to get Alphabet by 88.
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Dodo Tier Player
Turn 085
The problem now is really one of logistics. The fastest I can get the fur hooked up is turn 92 - which is a good turn because it really times well with when Clinton will need the happiness for growth. The capital is just working max hammers waiting to grow at any point as well. And Bush & Clinton are both starved for happiness with the whipping I've put them under. But the problem is that the fastest method for hooking the furs requires picking up a pair of workers this turn and then boating them all the way to the fur tile: which takes up 6 galley-turns to do the round trip. And there are a ton of units I want to get shuttled over: the settler in Sanders finishes t89, a chariot and archer currently hanging out in Bush, and probably a third worker for the new city with the settler. See why I want more galleys so badly? All this is going on and I'm not able to scout either, which I desperately need to do. (I see other people scouting with work boats and perhaps that's the attitude I need to take on.) But really, scouting with galley is more fun. Let me rephrase that: scouting with galleys loaded with axes/chariots is what makes it more fun. (And then later games you scout with empty galleys to keep people guessing.) Anyway, my solution: pick up the two workers this turn that I can pick up (one of the ones at Sanders, and the one at Kasich). This delays the chop at Kasich and the lighthouse whip too, but since it also keeps a grassland forest in play that the city can work, I'm not losing too much right away. We'll just drop off the workers next turn, and they'll need to walk to the fur tile. This is going to delay the fur hookup by only a turn, and it frees the galley up 4 turns earlier for the next units. We'll pick up the chariot and an archer on 87/88 and then drop those off 88/89, and finally pick up the settler that finishes out of Sanders on t89. Hopefully by then we'll have scouted a spot out west of Sanders to settle. And we'll grab another worker to help that city along. We whipped the library in Clinton to completion last turn. Now we're hiring specialists, and hopefully everything comes to fruition in 4 turns: Alphabet, Great Person, everything. I'm hoping that this is a Great Prophet: then I just settle him somewhere I think I might be more likely to build +gold modifiers. With a Scientist I'd have to think more: between academy & bulbing & settling. A library also finishes in the capital at end of turn, and then it needs to build a unit or two before Alphabet comes in. Once alphabet comes in that city is on Build Research duty. Still thinking about which tech I want to go for next. Perhaps I should even do Iron Working and hook up that irovy finally. That would mean needing to build a settler in the capital, and I've moved all my workers south. No, Iron Working is going to need workers in the core to take advantage of it, and we've moved everything south to get the new cities up to speed. I'm tempted to go for Currency, simply because another 2c per city is going to be amazing. And I'm still considering Aesthetics, but it's becoming more and more obvious that I won't be able to get a 3rd ring pop at O'Malley by the time I'll have that tech. If I go for a library right away in that city (even before a lighthouse), the quickest we're getting the third ring pop is by turn 122. Maybe a couple turns quicker if I can also whip a barracks in there. Point is, it's not fast enough for hooking up the marble, so I'm going to need to put a city up there if I do choose to go down the Aesthetics line.
Suffer Game Sicko
Dodo Tier Player
Turn 086
Fur city settled! Pair of workers dropped off NE-NE of it. Nothing huge to report. Expenses from the city cost us 8gpt, so Alphabet in 3 turns is going to be tight. I hired a pair of scientists in the capital, and am building a settler there. As soon as Alphabet is finished we fire the scientists, and as soon as the settler is finished we Build Research in the capital. Everyone look at me settle in a straight line. #pb31things If you notice, Old Harry might move his work boat to an unfortunate tile next turn. I'll squish it if he moves it S-SW, because my galley has to go there next turn anyway. Well, I suppose I could move to the tile east of that, but do I really want him getting circumnavigation? EDIT: It kind of looks like Italy
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Dodo Tier Player (March 23rd, 2016, 14:14)pindicator Wrote: EDIT: It kind of looks like Italy Fantastic! You can call the island Ethiopia.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. |