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Warhammer Total War

So in the end I decided to get this on release as I thought I would definitely end up playing around with it.

Only logged about 1 hour so far which gets me about 3 turns into the game, however I am playing as dwarves which have the ability to move underground through the 'underway' avoiding armies, mountains etc, but for the life of me I cant get the thing to work properly.

Has anybody else got the game and worked out how to use this feature?
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I looked at some lets plays and the campaign looked boring as hell. Plus, it's Creative Assembly, so I wouldn't touch a product until at least half a year past release. I mean, the Rome II release was atrocious even by their standards.

EDIT: The general problem with Total War is that it relies so much on the player's natural role-playing instincts to produce anything like realistic force compositions, battle tactics, etc, etc. Pretty much nothing historical is anywhere near optimal, and if you actually approach it as a game, rather than a virtual re-enactment fair, you end up doing incredibly immersion-breaking things. From what I saw in lets plays, Warhammer dials this problem up to eleven, check this out for an example — https://youtu.be/AAV1iYsV834?t=7m27s. I mean, the single biggest problem here is a unit with a meaningful regeneration rate, which can also outrun most of the enemy army, so it's probably easily fixed, but I still hang my head in incredulity.
DL: PB12 | Playing: PB13
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(May 26th, 2016, 04:32)Bacchus Wrote: EDIT: The general problem with Total War is that it relies so much on the player's natural role-playing instincts to produce anything like realistic force compositions, battle tactics, etc, etc. Pretty much nothing historical is anywhere near optimal, and if you actually approach it as a game, rather than a virtual re-enactment fair, you end up doing incredibly immersion-breaking things.

I thought Napoleon was actually pretty good for this, incidentally - perhaps as an exception.
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My main complaint is that its gotten too arcade since Shogun 2. Despite Shogun 2 being very good, it makes me hate Shogun 2 sort of because they actually managed to polish that game so it did well. So CA/SEGA concluded it was the crappy new tactical mechanics that sold the game rather than it actually having polish and charm so now every game they release just feels like Shogun 2 with its simplified, too fast, arcade RPS battles.
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What were those new tactical mechanics? Are those like those different unit abilities you can toggle off and on?
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