The wonder score, does it differentiate between projects and wonders? Internet is a wonder in RtR but not in BtS.
[Spoilers] Pindicator accepts his fate
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(August 21st, 2016, 15:44)Krill Wrote: The wonder score, does it differentiate between projects and wonders? Internet is a wonder in RtR but not in BtS. I'm not positive on this; I just remember that RtR has less wonders than BtS for scoring purposes. Hell, I can't even find the reference I originally used for putting together this scoring formula. And I can say positively that RtR only scores there a total of 28 wonders when BtS scores for 31. I went to an old game where I had the C&D working right and in there I was flooring each segment of the score separately and then adding them together. I did that here along with the wonder change and everything seems to line up just right. So the correct formula is Code: FLOOR( Pop * 5000 / P' ) + Now to fix my spreadsheet....
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Dodo Tier Player
Turn 056
Finally put together some proper planning! Now I feel a lot better about how I'm going to play the next 5 turns, but I need to project a little farther out to figure out how to move workers past that. For now this is the goal (large stitched image in spoiler tag): First off is getting the solid border city against StarDoor, and we 2p whipped the settler at Gont to get down there right away. Our next settler is also coming out of the capital -- after it grows to size 4 it will 5-turn a settler with help from a chop. That is headed east for the gems, which are the next highest target. Honestly, I should try to pick up the gems in the jungle as soon as possible -- this really calls for an early iron working -- so don't be surprised if you see that t71 purple dot change to being out east. But that purple dot is from a settler at Karego-At, and I think I can do better for the jungle gems with a settler out of Andrad. We'll see. For this turn, there were a couple of key micro points that doing all this projecting found out: first of all, the worker © at Karego, moved SE-SE and put 1 turn of a chop into the silk. Never mind that the road on that tile is also half finished, and never mind that my first thought was to camp the plains deer: best for Karego-At is to grow to 3 EDIT: 2, finish it's worker, and have that worker chop out a work boat to hook up the fish. Worker C is headed south to help farm the corn at Gont, which speeds up the capital's growth a turn, which gets the gems settler out a turn faster. I've covered the plan for the other 2 workers for now. The basic idea is that we're going to have 2 workers for each new city and then the existing cities will put out another worker/settler wave. This should get us to 6 cities by t71 -- maybe we can hit 7 depending on how Andrad goes. But Andrad is kind of tied up in work boat production for itself and the gems city out east. I missed that Hinduism was founded a few turns back in all the warfare news. The only 2 people that could have gotten in based off score were DTG and Nicolae, and I'm not really sure which one it was.
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Dodo Tier Player
Turn 057
NylesStandish's power continues to grow. This will need to be monitored; if he's gearing up for some sort of revenge attack in 10 turns then I'll need to be able to defend myself. He is starting to tech Animal Husbandry, so might have chariots by the time peace is up. With that in mind, I started a spear in the capital to take the overflow from our whipped settler. The settler is headed south to establish a border city with StarDoor. Big micro moment of the turn: I decided it's okay to swap off the productive tiles and onto the rice for 2 big reasons: 1) I don't care about completing that archer. 2) I do want to grow faster and working the rice for 2 turns will get me to size 3 a turn faster, which lets me work all 3 bonus tiles and lets me get a worker out in 2 turns, speeding up growth, etc etc. What I did wrong though was forget to factor in Fishing completing at end of this turn: I should have worked the Rice and Pigs this turn and previous turn, then swapped to a work boat next turn with the Horse and Pigs. As such, I'll only have 1 hammer into a work boat when I could have had 4. I dont' think that will end up mattering -- but it might. But aside from that it was a slow turn. C&D City Rundown and estimated population totals: 6 cities 18 pop - gsorel 4 cities 13 - OT4E 9 - DTG/picklepikkl, wetbandit/ipecac 3 cities 12 - StarDoor 11 - NicolaeCarpathia/KIM JONG UN 8 - dcodea 7 - Gawdzak/chumchu 6 - Us, NylesStandish, Elkad Yeah, not looking too great. We did just whip away 2 pop, but still...
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Dodo Tier Player
So I have a micro issue - I can't figure out what to do with the worker at the capital after it finishes farming the corn.
Options: 1) Chop out a third settler at the capital that would finish around t68. That settler could go east to claim the jungle gems, founding around t72-73. Or it could fill in the seafood location just south of the capital, settling t70 and filing out the core city locations. 2) I could skip chopping a worker out of Andrad and instead send this worker east to farm the rice and get the forest gems city running. The extra turns at Andrad then go into getting work boats out and growing, with the idea that we delay building the next worker until right before it's needed. The downside here is that we would have no workers in the capital area until we built another. The upside is we save one of the two forest chops left at Andrad. 3) Keep the worker in the area around the capital as slack and have it do things not immediately necessary (like connect the furs) or have it help hook up the deer at our next city (which turns out to be only a marginal improvement). Pottery is going to be our next tech and chopping + whipping granaries is going to be needed across the empire. It would also be in a prime position to help improve the city dot just south of the capital when we settle this spot in ~15t. ***** The over-arching plan here is to spam settlers now while we're teching to Pottery. At that time we want to chop and whip granaries, hook up luxuries, and grow, grow, grow into cottages.
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Dodo Tier Player
I noticed that your dedlurker hasn't been contributing much lately, so I thought I'd offer a couple more suggestions:
4) You could delete the worker. Let your people go on vacation! 5) You could skip its turn. Let your people have staycations! 6) You could move him into Nyle's land and allow him to be captured to kick off the next war
EitB 25 - Perpentach
Occasional mapmaker
My vote is chop the settler. (I've been mostly commenting in chat, which i realize harms the general lurker interest...)
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But their name is 'worker'! Working is their whole raison d'être. Might as well just delete him if I'm going to take that away from him...
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