As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Dare you enter the Whizzard's Realm? Magic and Mysteries abide.

QotM
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(October 7th, 2016, 16:54)El Grillo Wrote: Rep/Bureau/Slavery/Merc/OR in my opinion. Whipping with the OR bonus to get temples and monasteries up sounds good, and glancing at the screenshots it doesn't look like serfdom would be huge, except perhaps in the south? Education and Oxford aligning with settling the stone and building Sankore sounds good, as well.

That was my gut feel too. Faster improvements would be nice, but whipping out the buildings seems big. It would help in the north as we have a LOT of jungle to clear, but keeping smaller and getting more cities with the rare civ4 flat bonuses rather than the percentage increase bonuses seems like a plan. Also agree on stone ASAP for sankore. I have noticed that we have 4 forests free in TOR. 4*30*150% in OR with stone in 300hammers out of the 495 of sankore needed. I think that should be the likely site. It will also have the temple/mon pair and iron/horses and a few hills to finish the other parts off. We can start it as soon as we settle the stone.
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(October 7th, 2016, 17:07)Krill Wrote: QotM

lol twirl . I couldn't think of any more... reputable whizzards. Suggestions are welcome!  dancing
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(October 7th, 2016, 17:07)Krill Wrote: QotM

Oh it's vanished in the new format! NOT ON!
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Nicolae Wrote:Eating the Ottomans can wait until assline

QotM.

Fixed.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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That might be a tad spoilerish...
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I'd be more concerned for the Kids TBH.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(October 7th, 2016, 17:19)ReallyEvilMuffin Wrote: That might be a tad spoilerish...

Losing the game might be worth getting that quote up there...
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In World of Warcraft, before any expansions came out, each class had three different specialization trees. You got a talent point at every level and could put it in any of the three trees you liked, subject to "most talents required a certain setup of prerequisites in that tree to be filled out before you could take them." If you've played Diablo 2, it's very similar. Naturally, players mathed out which setups of talents would produce optimal results. Now, rogues had three talent trees: Assassination, Combat, and Subtlety. Combat was definitely the best, and Subtlety restricted to a few utility talents, but Assassination, while overall weaker than Combat, had a number of really good damage talents competing for points, and also a really long name.

And so it was that, must be over ten years ago now, someone posted a topic to the official forums, rogue subforum: "How deep should I go into ass?"
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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I think the real difficulty will be teasing open the Ottomans with our border control and roads, and opening the entrance for a long hard rush of Tanks into their quivering core.
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