November 5th, 2016, 06:43
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So Rmog declared on rem hoping on peace.To late boys.To bad I have a long peace with them,but i will stick with it at least until they have no chanse to survive then i will want one or 2 cities but i will inform them sedning a message like 5 gold /5 gold dayinin will atack in 5.But now i will not atck them and dont make any moves towards them so they dont be afraid.I want you guys to bloddy rem nose but with 30 cavs on your back.....
November 7th, 2016, 10:46
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(November 5th, 2016, 06:43)mackoti Wrote: So Rmog declared on rem hoping on peace.To late boys.To bad I have a long peace with them,but i will stick with it at least until they have no chanse to survive then i will want one or 2 cities but i will inform them sedning a message like 5 gold /5 gold dayinin will atack in 5.But now i will not atck them and dont make any moves towards them so they dont be afraid.I want you guys to bloddy rem nose but with 30 cavs on your back.....
Next, turn i will swap to state property, as i managed to 1 turn it with some serious overflow from SM.I was doing like 1000 beakers /turn in gA now just 860, but my expenses are huge that will be solved next turn.
REM will have an easy time eating RMOG, but after they pillaged my resource they gave me an ideea which i will use against them, did you think i let them having a free pass on rmog?
So half of my boys(to read catapracts )are in rmog land waiting for first cities to fall so i can pilage everyting to the stone age(food, coatges mines), i hope Rmog will whip cities hard for some units(hope they get rifling) and what rem to get to be size 3,4 cities whith no improvments , with no CH(i think rmog didnt build any) so to be very hard to diggere.
Of cours this will make them fourious against me, but hey i can take it I am a big boy with loads of land and 170 food lead, so i will go OR for next 5 turns to get some misionaries and unis for OU get baracks in AH land , in 5 turns will have rifling as well and will order 2 turns of whip till the peace end.I estimate i can muster a force like 30 rifles 20 cats and rest of the cataprcst i have near 30 i think, get 40% culture near all borders, get chemistry as well and whip some serious frigates so to be safe.
November 11th, 2016, 14:43
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Lurker consensus (such as it is) is that those 'phract renames are a) hilarious, and b) somewhat over the AI-Diplo line.
November 11th, 2016, 18:02
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(November 11th, 2016, 14:43)Dreylin Wrote: Lurker consensus (such as it is) is that those 'phract renames are a) hilarious, and b) somewhat over the AI-Diplo line. Which name is over the line?I will change it.I didnt wanted to send any message to REM just that I am mad, and he knows that,nothing else.Catapacts called burn, the pilager , i dont see how that transmits something else beside letting rem i will pillage him some turns earlier to make his war turns even more hard
November 11th, 2016, 22:37
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Well it turns out I overstated the consensus....
November 12th, 2016, 03:18
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"Here we go" is a trademark violation against an Anheseur-Busch trademark and has to go.
November 14th, 2016, 02:15
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(November 12th, 2016, 03:18)Zalson Wrote: "Here we go" is a trademark violation against an Anheseur-Busch trademark and has to go.
Frankly, I dont know who that guy is with that strange name and if he wants the logo back better ask from my pract,I can bet things will not end very good for him.
In other very good news, rem just lost loads of units trying to conquer rmog fortres, Scooter declared and got a city right on my border from rmogand kept it,the land is at very high price here i see.
November 14th, 2016, 10:56
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They're the guys that's make Budweiser in the US. Just a joke.
November 15th, 2016, 07:13
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(November 14th, 2016, 10:56)Zalson Wrote: They're the guys that's make Budweiser in the US. Just a joke.
Is this game a joke for you?we need to be serious, its more then a game is a supergame.
Joking aside,after REM's fiasco I think the game can getting to be decisive for me in next 10 turns.Why? Because rem lost something like 20 cavalry powere which is huge production for this stage of game and to get those precisely he has like 6-10 whip anger in his cities, and rmog reinforced his cities so this war will stall so REM will gain no more land for a while and as well he doenst have the hit power to turn against me,but this could be bad for me,why?
Because other can spot that thing and start a dogpile against me so I need to prepare for that.Unfortunately Kremlin comes just in 5 turns so I must whip like 10-12 rifles without the bonus from kremlin in next 3-4 turns and look very dangerous for others players.I will get chemistry as well for some frigates and get in borders cities at leas 2 rifles and the asortated old trash.Talking about techs I am still serious behind : REM has on me : NAT,MT, constitution,chemistry and oho cannons(I wanted to say steel) -techs which I realy need all for a good defence and constitution is on road to AL so serious to catch up for me here as I have SM, communism and liberalism, techs which they avoid to research or will never will because they don't need.
Scooter has nat, con, dem and phisiscs on me and I have I think Liberalism and communism on him so a serious minus for me again , so I should be safe and they will fight each other.
False , because there is the demo screen which said I have 560 food to 340 next and everyone expect like kremlin to fall every turn now.As power I am second to rem which has like 200 k more , but next turn I need to get some serious units and if I can force another 10 turns peace from neighbours I think I will be in very good position because of the land and communism adavantage.
November 17th, 2016, 03:47
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(November 15th, 2016, 07:13)mackoti Wrote: (November 14th, 2016, 10:56)Zalson Wrote: They're the guys that's make Budweiser in the US. Just a joke.
Is this game a joke for you?we need to be serious, its more then a game is a supergame.
Joking aside,after REM's fiasco I think the game can getting to be decisive for me in next 10 turns.Why? Because rem lost something like 20 cavalry powere which is huge production for this stage of game and to get those precisely he has like 6-10 whip anger in his cities, and rmog reinforced his cities so this war will stall so REM will gain no more land for a while and as well he doenst have the hit power to turn against me,but this could be bad for me,why?
Because other can spot that thing and start a dogpile against me so I need to prepare for that.Unfortunately Kremlin comes just in 5 turns so I must whip like 10-12 rifles without the bonus from kremlin in next 3-4 turns and look very dangerous for others players.I will get chemistry as well for some frigates and get in borders cities at leas 2 rifles and the asortated old trash.Talking about techs I am still serious behind : REM has on me : NAT,MT, constitution,chemistry and oho cannons(I wanted to say steel) -techs which I realy need all for a good defence and constitution is on road to AL so serious to catch up for me here as I have SM, communism and liberalism, techs which they avoid to research or will never will because they don't need.
Scooter has nat, con, dem and phisiscs on me and I have I think Liberalism and communism on him so a serious minus for me again , so I should be safe and they will fight each other.
False , because there is the demo screen which said I have 560 food to 340 next and everyone expect like kremlin to fall every turn now.As power I am second to rem which has like 200 k more , but next turn I need to get some serious units and if I can force another 10 turns peace from neighbours I think I will be in very good position because of the land and communism adavantage. I think I was overoptimistic with my posts, after staying a little in game I just realized that I forgot about frisking spiral minaret and REM being ORG is just too good, saving tyhem like 120 gold turn +70 from minaret and there you have near 200 saves without costing them nothing, factoring here the free reprezenattion specelist I think they are in a very good shape and theyr blunder just buyed me some time to claim back in game.they seem to spend like 130/140 gold turn while I spend like ...420 , I think I get maybe 100 beakers more at max research so yeah.I realy expect them to try to make peace and launch they 1 man GA(I totally forgot about that too) and in like 10 turns to have leave up as well industrialize and them my kremlin will just help me to keep up the pace in production and gave me no edge.So yeah still a lot to work.
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