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Ilios Wrote:I have a confession to make as well. The other day I was talking to a colleague of mine, and I accidently looked into her cleavage. I immediately looked away, but I thought it would be better to be honest so it can't become an issue. If you have a problem with me keeping on playing, I will understand...
Meh, seemed there was a bit of a precedence of admitting it here, so I went along with it.
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The Village Green has finished its T58 turn.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:Inca have declared on The Village Green (Aztec) and have claimed the 2nd half of each turn. Aztec are ok with this.
I have given them 1 last chance to call this lunacy off ... after which the Groundsmen will see Inca dead, their land salted and their name listed under 'Unworthy' and 'Unfaithful' in the annals of history.
I just want to make sure I understand the rules we voted for about war time splits and what is permissable during the half turn that is not a players go. From what I have understand above, the Aztecs have the first half of the turn.
The Aztecs are playing their turn in the first half but not hitting end of turn and then logging in again after the Inca play their turn before they hit end of turn. Not exactly what I had in mind when I voted for enforced turn splits. Shouldn't the player who has the first half of the turn, hit end turn when they are done their move?
Quote:3/4/10 10:51 pm Rapoleon_Hi Logged out
3/4/10 10:50 pm Rapoleon_Hi Finished turn
3/4/10 10:49 pm Rapoleon_Hi Logged in
3/4/10 10:26 pm Mukha Logged out
3/4/10 10:26 pm Rapoleon_Hi Logged out
3/4/10 10:21 pm Rapoleon_Hi Score decreased to 78
3/4/10 10:20 pm Rapoleon_Hi Logged in
3/4/10 10:15 pm Dantski Changed name to Mukha
3/4/10 10:15 pm Dantski Logged in
3/4/10 10:14 pm Exploit Logged out
3/4/10 9:49 pm athlete4life10 Logged out
3/4/10 9:46 pm athlete4life10 Logged in
3/4/10 9:43 pm athlete4life10 Logged out
3/4/10 9:42 pm athlete4life10 Finished turn
3/4/10 9:41 pm athlete4life10 Score decreased to 70
3/4/10 9:38 pm athlete4life10 Logged in
Quote:Poll 16: Permitted Actions During Wartime Turn Splits -
*All non-unit actions allowed - No moving units, promoting units, upgrading units, or drafting units, aka the Apolyton demogame rule
*Same as above, also no slaving
Now in the above scenario where the aztecs slaved when it was no longer their turn are they allowed to have slaved a unit or must that slaving have been a building. If only non-unit actions are allowed and drafting is considered a unit action then I would assume slaving a unit (essentially identical to drafting) would also be a unit action and therefore not allowed. Slaving non-units (including walls) would seem to be allowed by the rules we voted for. Can I get clarification on this?
It's not my war and both civs are far away from me so I have no vested interest either way who wins but I was sort of hoping there wouldn't be any cheesy rules manipulations this game.
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Exploit Wrote:I just want to make sure I understand the rules we voted for about war time splits and what is permissable during the half turn that is not a players go. From what I have understand above, the Aztecs have the first half of the turn.
The Aztecs are playing their turn in the first half but not hitting end of turn and then logging in again after the Inca play their turn before they hit end of turn. Not exactly what I had in mind when I voted for enforced turn splits. Shouldn't the player who has the first half of the turn, hit end turn when they are done their move?
Well, in PB2, Jowy was posting in the IT thread like Ruff when he was finished with his turn, rather than hitting "End Turn." In Jowy's case, this was to keep the 24-hour clock rolling over at a consistent time of day. While I don't know Ruff's reasoning for posting this way, it's certainly legal and reasonable, if slightly cumbersome.
With slaving: PB2 changed their double-move rule from either this one or a very similar double-move rule to Krill's posting here. Nothing was explicitly discussed here about switching to that rule, even after the original ran into some issues with who declared what half, and the slaving limitations making moving 1st significantly worse, especially on defense: our game had already started by the time this issue came up.
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According to Poll 16 this won:
Quote:Poll 16: Permitted Actions During Wartime Turn Splits -
*All non-unit actions allowed - No moving units, promoting units, upgrading units, or drafting units, aka the Apolyton demogame rule
So by my understanding (unless something changed from the original poll as it might have) the slaving is OK as there was a specific option in this vote to have the above rule + no slaving.
I don't know if the rule for ending turn is supposed to apply here or not but personally (not my team's ruling in case it needs to be voted on) I'm ok with Ruff posting and/or e-mailing us when he's played his turn, so long as there's enough room on the clock for one of our team members to play the turn.
Athlete
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athlete4life10 Wrote:So by my understanding (unless something changed from the original poll as it might have) the slaving is OK as there was a specific option in this vote to have the above rule + no slaving.
I know I missed the poll, but this isn't fair/logical. If you are whipping military (units or buildings) in reaction to your opponent moves, it's basically the same than double move (and something you can do only because of the MP set up, not possible in regular game), hence it should be banned. Not ending turn and having a look is OK by my book, but slaving is exploiting.
March 5th, 2010, 04:13
(This post was last modified: March 5th, 2010, 05:25 by Krill.)
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Not really. If you ban slaving in reaction to moves then the balance is decidedly in favour of the team that goes last. If the first players production/commerce etc was all accounted for once that player finished their part of the turn, then slaving being restricted would be OK, because they could slave a unit, the enemy moves, and then react with the slaved unit.
As the game mechanics work now, the team that goes first would finish turn, the enemy moves and finishes turn, the player has a second turn and slaves, the enemy moves again, and then the slave makes the unit. So in effect the player going last gets a double move before any slave produces the resulting unit. The player last in the turn doesn't have that draw back.
When the slave is allowed - and only the slave, not moving units, or drafting - then the player first in the turn (call him player 1) moves, then player 2 moves, then player 1 slaves, and ends turn. Next turn player one moves the slaved unit. The slaved unit hence only moves for 1 turn.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Cyneheard Wrote:While I don't know Ruff's reasoning for posting this way, it's certainly legal and reasonable, if slightly cumbersome. I can play in both the morning and evening but I wanted some control on the roll last turn because my 5 turn plan from 3 turns ago called for a whip this turn and there was other actions in play that were influencing if that action was going to happen. You will note that I am not the player holding this turn.
athlete4life10 Wrote:So by my understanding (unless something changed from the original poll as it might have) the slaving is OK as there was a specific option in this vote to have the above rule + no slaving. That is my understanding of the rule as voted by the majority for this game.
Raskolnikov Wrote:I know I missed the poll As they say in court ... 'asked and answered'. This argument should have been made during the voting, its too late to bring it up now.
Either way, if you want to reset the turn to the beginning of the current turn, I can slave my unit then as I was planning to. Non unit moves dictated my decision to delay the slaving for this round.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Thanks everyone for the clarification.
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Oops...I think the Mayans missed their turn . I looked at the pause rules this morning when there was less than one hour on the timer, and it seemed to say they don't get an auto pause unless they miss two in a row. I was really hoping they would log in and play so I wouldn't feel guilty .
Darrell
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