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XCOM 2 SG - It Continues?

I too would appreciate a save soon, this weekend was one of my few windows where I 100% knew that I would be able to play the second I got the save, and missing it means that I might have to wait a while before claiming the save again.
Surprise! Turns out I'm a girl!
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Hope everything's OK Jowy!
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Sorry about the delay, I've been busy and tired. Getting it done now.
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Base Management: Arming Up!




First thing I see is the layout. Ideally you want the Workshop in the middle and 4 rooms with Engineer staffing bonuses next to it.
However on Commander, you always start with the upper middle room and you do want to build a Guerrilla Tactics School first, so it's understandable that our setup will only have 3 adjacent rooms for the Workshop.



Here's the roster. WarriorKnight got my favorite nickname. In my original XCOM EU campaign Mama Bear was my powerhouse tongue
We had some promos to give out. Lewwyn was given Conceal (can re-conceal once per mission), Jkaen got Shadowstep (doesn't trigger overwatch) which has synergy with Blademaster cause she can run out and melee down an overwatching enemy.
Dreylin was given Lightning Hands because imo it's one of the best early perks in the game. It's a free action and it can apply status effects too.



I purchased both the Magnetic Rifle and Shard Gun. I've been forced into using shotguns in my legendary campaigns and I've grown to like them. Hope you guys don't mind. We'll want all the firepower we can for the Blacksite and Rulers.



This is how the map looks. New rumor has Intel as a reward. I think I went for the Supply Drop first.



Officer Autopsy finished, we can build a Proving Ground now. For our next tech I chose Gauss Weapons, which will allow us to build the next tier Grenadier and Sharpshooter main weapons.



Power Relay has been built. I started the construction of a Proving Ground and a Resistance Comms next. The workshop goes to the left of Resistance Comms, but we can't afford it yet.



After grabbing the Supply Drop, I went for a visit to the Black Market. The rush was so cheap that I went for it. We might as well wait for them to come online before we go for the Blacksite and the DLC mission.
I would probably get the Grenadier weapons first because we'll have to bring at least two of them to each mission. We might have to sell some stuff at the Black Market to have the supplies needed.



Guerilla Ops popped up before we finished the research. I chose the option above. The other two rewards were a Scientist or Intel, which are normally better than supplies.
But we'll get a huge power bump with the new weapons and we need supplies to build them. Plus the dark event could be a pain and I don't want to make the Blacksite or DLC even harder for whoever plays them.



We had a +3 health PCS which I gave to our healer. She can't keep others alive if she dies first.



I benched our Sharpshooters because they don't have new weapons yet. Went with a 2/2/2 setup. We could use another Flash bang, but supplies are scarce so I passed on it.

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I just deleted the entire write-up banghead
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Ctrl-z?
Surprise! Turns out I'm a girl!
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(November 28th, 2016, 12:52)Jowy Wrote: I just deleted the entire write-up  banghead

alright
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(November 28th, 2016, 13:11)Dp101 Wrote: Ctrl-z?

Doesn't work sadly. There's some key combination that I've hit twice now that can't be reversed. I usually copy and paste the reports locally every 5-10 minutes. Of course not this time smoke
Anyway I've rewritten it. Just uploading the save now and then posting it all.
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Operation Hell Prince:




We have to hack this station within 8 turns. We can probably get vision on it through the windows and hack it remotely.



Found a pod on the first move. A sectoid and a stun lancer.



Lewwyn had a 86% chance to hit and a 80% chance to crit. Shadowstrike is pretty nice huh.
She did 12 damage and killed the Sectoid.



Jowy then 1-shot the stun lancer. We might be a bit above the normal power curve at this time  lol



Lewwyn moved ahead, didn't spot anything, then re-concealed (it doesn't cost an action), then moved ahead one more time. Now she found something:



It's a turret on the roof! We could bomb it down but our grenadiers aren't in range yet. Jowy had a 50% chance to kill it with Combat Protocol, but rolled low.
Next turn he finished it off. Let's hope for no MEC's.



A few turns later we hadn't found any new adversaries, but had already breached the door. From this spot I figured we'd have vision on the objective, and we did:



I chose to increase Sareln's hacking stat. It succeeded! That is great news. In my experience they rarely show up, but without the boost hacking often feels not worth the risk.



Suddenly a ninja sectoid!!  coffeecup



We landed two overwatch shots to kill it.



A trooper took a wiser route, but Lewwyn was waiting for him inside. That's the pod down.



We got some loot from the trooper. I sent a few soldiers up on the roof for greater visibility. No enemies spotted yet.



They ended up running into us, but we missed all our overwatch shots.



First we take down the wall.



Then we take down the target! One enemy left.



Jkaen ran in to kill the other one, but rolled low damage. He did destroy a fucking WALL in the process though.
I gave the kill to the newbie Grenadier.



Mission complete. It took about 10 minutes to play so sorry for taking so long to report  smoke
Sareln had a promotion. I gave her Field Medic since it was a no-brainer.

Good luck to the next guy! I recommend waiting 2 days for Gauss Weapons, building the Grenadier weapon, then heading out for the Blacksite.


Save:


.zip   save18.zip (Size: 902.8 KB / Downloads: 1)
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Nice job Jowy!

We might want to get DP's Monster Pistol upgraded before the Ruler Mission, and maybe the Bolt Caster as well. Also start training up the Spark, since we have him available; he'll serve as a bit of a Jack of All.


Round 2:
- Jowy
- Dp101
- Lewwyn
- Jkaen
- Dreylin
- WarriorKnight
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