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XCOM 2 SG - It Continues?

Anyone going to claim this before then?
Surprise! Turns out I'm a girl!
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I can probably play sometime within the next ~48h. (not claiming the save yet)
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Claiming the save, will play today.
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Base Management:

Promos given out to our soldiers. Discharge for Jowy, faceoff for Dp101, bladestorm for Jkaen and the heavy weapon promo for spark. Also put a eng in AWC.

We have a build order request for a mindshield, radio relay and predator armor but only have 50 supplies. I also notice we haven't started the skulljack yet either... that's one of my favorite items in the game and an easy way to lower the avatar project. Hmmm.....

Well we can't get the armor because we don't have enough alien alloys for it. Can't say I've ever used a mindshield either, even for shaken soldiers. I go sell some corpses at the black market and get started on both the skulljack and the radio relay instead.

[Image: Radio%20Relay.jpg]

Barely get started on it and minor breakthrough occurs. Pretty sure we're at 9/12 now. Going to have to make the alien facility in western US a semi-priority now, especially since the last dark event remaining speeds up the next facility construction. My turn was a pretty good foundation towards that goal IMO.

Relay finishes and we get the continent bonus:

[Image: Asia%20bonus.jpg]

Nice. Out of supplies and intel so there's not much else to do but scan at the base.

Viper autopsy finishes, went for the Datapad next for the intel. Next mission pops up almost immediately.

[Image: Supply%20Raid.jpg]

Cool, we could definitely use the resupply for both supplies and alien alloys. With no timer supply raids are typically easy missions which is perfect to unshake Lewwyn. Just got to hope for no rulers.

[Image: Pre%20mission.jpg]

Playing the mission now.
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Good luck! And yes, I knew that getting my entire shopping list would be to much, I was just listing useful things we should be thinking of buying.
Surprise! Turns out I'm a girl!
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Detailed report will have to wait until tomorrow at least. Quick summary though:

Lewwyn is no longer shaken. Dreylin, however, is. banghead Thankfully it shouldn't be too hard to unshake him due to being a sniper but still...

No rulers fortunately. But missing almost every overwatch shot made this mission a lot harder than it needed to be. Dreylin was the only one injured, although even with a engineer in AWC he'll be out for 9 days. Dreylin and Lewwyn both got promos, should probably get Kill Zone and Implaceable respectively.

TODO list:
Apply advanced stock to someone (awesome weapon upgrade that we got)
Buy predator armor
Promote Dreylin and Lewwyn
Unlock Western US facility and maybe tackle that with skulljack? (next player or the one after perhaps)
???
Profit


Attached Files
.zip   save18.zip (Size: 1.23 MB / Downloads: 1)
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Who did you take on the mission?
Surprise! Turns out I'm a girl!
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(December 7th, 2016, 22:33)Dp101 Wrote: Who did you take on the mission?

Whoops, missed that screenshot in base management. Included now.

Quick answer though: Jowy/Sareln as specialists, Lewwyn as ranger, Dreylin/Dp101 as sharpshooters and WK as grenadier.
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Got it.
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Supply Raid:

[Image: Start.jpg]

We start on a building which is nice, but there was no enemies nearby so we couldn't exploit it. frown First pod is found after a few turns:

[Image: 1st%20pod.jpg]

With no timer I take my time getting into position. After a few turns I'm able to put threat assessment on Dp101, set everyone except Dp101 and Lewwyn (phantom concealed, so can't participate) on overwatch and use faceoff with Dp101.

[Image: Faceoff%20miss.jpg]

I was hoping for more than a single hit... Then it triggers and while Dp101 kills the officer everyone else misses.  banghead

[Image: Shield%20up.jpg]

At least the shieldbearer is busy setting up the shield, but the trooper will get a shot.

[Image: Hit.jpg]

Dreylin is left with 1HP. We haven't even killed the first pod and we're in trouble... Want to kill the shieldbearer first to make the trooper easier.

WK 59% - miss but get holo targetting on shieldbearer
Jowy 86% - hit & stun
Dp101 Lightning Hands 88% - hit & burn
Dreylin Lightning Hands 66% - hit
Dreylin grenade takes it down to 1HP, and the burn will kill it eot

As for the trooper:

Dp101 2 Pistol shots - 95% hit & burn down to 1HP

Didn't kill either of them but both die eot to the burn. Sareln heals Dreylin while Lewwyn finds a turret.

[Image: Advanced%20turret.jpg]

Not great but Lewwyn has a grenade on hand to deal with it and is still concealed so it doesn't trigger. Want to find the 2nd pod before doing so and a couple of turns later I find them. Tried to get a Long Watch/overwatch trap on them but I only get 1 hit on the sectoid.  banghead

[Image: 2nd%20pod.jpg]

WK freezes the rightmost group with a frost bomb. Jowy takes care of the viper behind the tree while Lewwyn 1 hit KO's the turret. Next turn I make sure Lewwyn gets the kill he needs:

[Image: Unshaken.jpg]

1 more pod to go. With overwatch traps having failed twice already they've got to work this time right? Eventually they move into view:

[Image: 3rd%20pod.jpg]

If a picture says 1000 words then I can summarize this turnset with these 2 pics:

[Image: Overwatch%20miss%201.jpg]

[Image: Overwatch%20miss%202.jpg]

banghead

[Image: Unfortunate%20positioning.jpg]

Still, the pod could've chosen a better formation. They are incredibly vulnerable to aoe damage and I unleash both discharge and an acid grenade on them. The rest of the squad cleans up and the mission is finally over.

[Image: Mission%20complete.jpg]

That felt like it took forever. Still with only 1 injury it could've gone a lot worse.

We get a advanced stock which is nice, also we have enough supplies for the armor upgrade now. Which is good, because we don't want any casualties on our experienced dudes.

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