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Thoth, I'm going to upload a microplan spreadsheet for the game, for various starting tech paths, and varied starting techs (basically my work in progress spreadhsset). I'm going to be away on holiday from 27/4/17 and get back on Saturday 6/5/17. Would you be willing and able to cover me for that period?
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Barring any unexpected real life stuff I can cover those dates so long as the plans are up to date for me to follow.
fnord
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I think Darrell should fill in, blackout drunk.
April 2nd, 2017, 14:17
(This post was last modified: April 2nd, 2017, 14:22 by Krill.)
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Doubt his wife would like that.
Thoth, I'll link the spreadsheet later, but i have 3 plans:
- Hunting-Fishing-Mining-BW. Settler at size 4 eot31. 2 warriors, no chops, 1 mine.
- Hu-Fi-Poly. Settler at size 4 eot32. 2 warriors, farm on FP. 1 hammer short of t31 settler, due to farm taking longer. Religion about t25.
- Hu-Fi-Wheel-Pottery. Settler at size 3 eot30 Granary eot34 then grow. Only works as PRO but worth noting.
None of the strategies varies until T13 due to funky micro for hammer overflow for the settler in the mining plan, but tech diverges T14 anyway.
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April 2nd, 2017, 14:51
(This post was last modified: April 2nd, 2017, 14:53 by Thoth.)
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The timing on those plans suggests you are only building 1 worker pre settler?
I do like the religion grab combined with Oracle for an early ish GPriest. Early shrines are very good in large games.
fnord
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There is no use for an earlier second worker, unless it is specifically to road towards the second city site.
Theoretically could delay Poly to land in second city though...Not sure how i feel about that.
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Locked and loaded. Now to terrify everybody.
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(April 2nd, 2017, 02:59)Krill Wrote: Exp loses hammers.or significant amount of commerce, but can be 3 turns ahead finishing first settler.
IMP got nerfed, I'm not concerned regarding that. This start needs 1 worker, not 2 so an early settler just leaves the capital with unimproved food tiles and slows it down. Working all the food res gives imp a 2 hammer boost from 14 to 16 at size 3, early whipping requires growth to size 4 and gives a 4 turn settler with overflow but needs a revolt.
PRO will not kick in until T50 so i don't give a shit.
CHM will let me stack 2 extra whips in each city and have the same happiness. I would expect to be able to turn what is a relatively high food start into extra hammers once the granary landed as the problem then would be the happy constraints. That would be about an extra 100 hammers imo. I could even try to use whip overflowing I cram out oracle.
CHM plus Inca would go e me enough to be confident in ignoring the early game traits. Plus AGG lowers costs, which raises the slider so make more use from an academy. That was why i liked Zulu so much. Seems like that assumes the map is going to be lush enough where whips can carry settlers, workers, and early military enough. I dunno, maybe I'm just salty after having played two low food starts in a row
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Krill Wrote:I pick AGG/CHM Boudicca
W00T!!!
fnord
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Quote:Seems like that assumes the map is going to be lush enough where whips can carry settlers, workers, and early military enough. I dunno, maybe I'm just salty after having played two low food starts in a row
How lush is lush? Well, the capital has plenty of food, so much that due to tech timings one of the capital foods can probably split off and it won't change much.
All in all, I stopped giving a shit a while ago. I'm just going to try and make this work.
Current games (All): RtR: PB80 Civ 6: PBEM23
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