April 26th, 2017, 09:32
(This post was last modified: April 26th, 2017, 09:50 by Krill.)
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(April 25th, 2017, 20:20)Thoth Wrote: I can cover Thursday if needed.
Not sure what the point of the quecha rush is. Razing someone's capital early is fun and all but I don't see how it helps with actually winning the game.
I'll need cover to actually play the turns from Tomorrow (OK, I can play up until about 0800 GMT) and will return on Saturday 6/5/17 (landing around 1600, need to get home afterwards).
I think this is one instance where a quechua rush is not actually necessary but it is an option that should be considered. If it works? Then that is one less opponent on one border, and I've moved away from the opposite border so I'll have time to set up an economy. And let's be fair, Boudica needs turns to set up.
I think moving is the right decision here. This start isn't as straightforward as "Build a worker, hook food, grow, build worker then settler (or just settler)". Because of the clam, there is a 30 hammer delay on hooking that food resource, and it takes 2 turns to move the worker from the plains cow to the wet rice. Skipping this step is the only way to build up some sort of a lead but skipping a 5 yield tile and as the only other 4 yield tile is a floodplain...well, that takes a further 7 worker turns to improve. Skipping Fishing basically means that I can get Mining instead, that is one possibility.
Anyway, I've played half of the turn.
Yay.
This we already know, the rivers are fucking dreadful. Probably the best reason to move, so I don't have to look at them as much. Two hills, one needs deforesting. Can't sit at size 7 pushing out settlers and workers, need to work cottages here. From T24 makes 14 food hammers per turn at size 3.
Thoth, thoughts? Without a 2 hammer tile, and assuming 2 turns moving, worker would finish eot16, pig hooked T20, size 3 eoT25. It depends what else is in the fog, but another food resource is not hard to imagine. The whale is kind of irrelevant, but that does increase happy cap to size 8 for cities, capital to size 9. I also see 3 grass hills, and another 2N of the scout so actually that is already a decent city location to pump out food hammer units. I also see a bunch more forests.
Right now I'm thinking that moving the settler 2N is best. Uncover the land up there, next turn move the scout onto the grass hill forest and then assess options.
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I fucking hate dropbox
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Back to Photobucket it is then.
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Options for capital location.
- Settle in place. Already explained with timings for every player.
- Settle 889, plains tile. Delay in 1 turn on settling, 3 turns on worker, 1 turn on hooking the pig for a total delay of 5 turns on first improved tile. Uses Oasis for most of the time By that point, settling in place would have been working a plains cow for 2 turns, and reaches size 3, two turns sooner, but too much depends on what's in the fog. I don't think it's actually worse by much compared to settling in place over the time to first settler.
- Settle 899, grassland and coastal. No oasis, no seafood. 1 turn quicker on hooking pig. How good is it to have a coastal capital when no one else does, and there are islands to settle? Dubious value, extra happy from whale not relevant as future city could pick up the whale, as with the furs, Sailing not on immediate tech path anyway.
So really the choice is to gamble on moving for at least 2 turns, which was always expected from the game settings, or settle in place and then either play the same game as everyone else, but slower, or go for religion and try something with Oracle. I'm honestly not feeling that early religion, I don't think I can ignore Pottery with that capital, a high happy cap and no hills to work.
I'm moving the settler 2N and gambling on that grass hill next turn.
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April 26th, 2017, 12:42
(This post was last modified: April 26th, 2017, 12:42 by Krill.)
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Now wait for all the other players to lose their heads.
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Settle on the Plains tile for sure. Grass pigs, hillside sheep (which should really provide +1 happy for the Celts), and an Oasis looks good to me. Gonna be spending some worker turns moving from special to special and 1st worker is going to be slow epically after the 5t delay to get the quecha out. Wonder how the timing works for bronze + whip worker at size 2. Sthing like 5t working 1f/2h then Oasis for 6t then add tile at size 2 and whip worker when bronze cones in. I'm guessing that's too slow even if we do worker (whipped asap)-->worker (slow built with oasis then improved pigs or via 1 chop before pasturing pigs. Mining bronze wheel (agriculture and/or fishing) pottery.
Looking at 20t after founding capital for the worker if we slow build it after quecha. So I think it comes down to tech speed.
I will see about getting the latest version of the mod up and running tonight when I get home. I can cover until the morning of the 6th. I'll be heading out mid afternoonish Colonial time to celebrate Spring so you're on your own if there is a turn to be played between then and mid afternoon Sunday.
fnord
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Took way too much effort to convince Windows 10 to install the mod. What a wonderful operating system. I'd like to meet the people who developed it.
But I finally got it installed.
Need civ pasword.
fnord
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Password is "repair" without quotation marks.
Need to reconsider capital location. When you replay this turn, please move the settler to the grass hill forest. Need to think about this closely. No two hammer tile, but might settle that grass cow...
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Thoth, thanks for subbing.
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Some thoughts.
Settling grass cow is quickest start but i like the idea of settling north of grass cow and splitting off the pig, settling SW of the whale. That amount of food res means two workers before settler. Could go pottery before Mining? Hammers from cows and forests.
I'd like you to move the scout NE on T2, will have to replay T1 anyway, but on T2 check if the tile 2N is a hill, if so move onto that and unless you see anything horrendous move the settler into the corn on T2, and plant North of the grass cow on T3 and go worker first, teaching hunting. I'd like you to then scout the city sites north of the capital first before then trying to scout deep and find out who the northern neighbour is. If the tile 2N is not a hill move onto the corn with the scout and move the settler into the tile 2N of the grass forest hill where they started the turn.
Ultimately settling north of the game was cow is a good.place to sit at the happy cap and churn out food hammer I'm taking, and that is the plan.
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