July 30th, 2017, 21:51
(This post was last modified: July 30th, 2017, 21:51 by Qgqqqqq.)
Posts: 10,038
Threads: 82
Joined: May 2012
Uhh, sorry guys, but this isn't something I'm prepared to jump in on. The complexity of the decisions that need to be made in the position the civ is in in this game is just ahead of what I have the time and inclination to do.
@Krill
Sorry about the fake out, but you'll need to find someone else :/
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
July 30th, 2017, 22:39
(This post was last modified: July 30th, 2017, 22:40 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
edit: I'll send this via PM I guess.
July 31st, 2017, 03:00
(This post was last modified: July 31st, 2017, 03:04 by Qgqqqqq.)
Posts: 10,038
Threads: 82
Joined: May 2012
GJ, I've logged in. I know what is involved to a far greater degree than you. It's not what I was under the impression I was undertaking, and it's not something I'm in a position where I'm willing to undertake, given the time commitment involved.
To some degree this comes down to how I approach a game.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 6,249
Threads: 17
Joined: Jul 2014
Having also logged in recently, I can understand Q
Posts: 5,648
Threads: 30
Joined: Mar 2014
Maybe we could just switch Ventessel over to the AI?
Posts: 23,426
Threads: 132
Joined: Jun 2009
What are the other options? Kill the game?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
July 31st, 2017, 14:18
(This post was last modified: July 31st, 2017, 14:21 by Coeurva.)
Posts: 933
Threads: 3
Joined: Aug 2015
Alright, that prompts a public statement: I'd hate to see this game killed after I've spent about one bloody hour per day on it -- as I promised initially when asked by Krill -- while going out of my way to avoid causing pauses. I'd rather have an AI turnover than that, yeah.
I'll just say that I'm annoyed with Ventessel for vanishing without a trace, but far more so with CML, for reasons I won't disclose here (it has to do with Tectomoc's situation as I've been informed of it). Let's just say he shouldn't even have signed up with the kind of effort he invested (that is, not even being able to run the game), in which case Yuri would have been available here instead.
I find absolutely no fault with Adrien or Q for not wanting to take over.
That said, Ventessel appears to have played his turns in under five minutes each, at least for as long as Civstats remembers. There's no minimal time or thought I'd expect a sub to invest, as long as the turn rolls at all.
Edit: I'll also repeat my hope for Ruff to be available for subbing, but that was said in March.
Posts: 2,273
Threads: 16
Joined: May 2005
No objection with moving Ventessel over to AI here -- it's better than killing or even stalling the game.
Posts: 23,426
Threads: 132
Joined: Jun 2009
If we can't get a sub then AI is the only other option that keeps the game rolling. I am OK with that, I would prefer a real sub but AI isn't going to do much that is any different to what random people could expect from Ventessel anyway.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 5,648
Threads: 30
Joined: Mar 2014
Agreed. The game is pretty fairly close to dying right now, and we need something to stop that. IMHO, I don't think an AI vs human in Ventessel's position would have any noticeable effect on the game's balance. To keep things fair, we should simply agree that any deals with Ventessel-AI are forbidden.
|