Played T152 (was it?) -- whatever turn it is.
Bad news: we lost seven of our ancient ships and it turns out they did fuck all damage to Krill's galleons, for the most part (think 3.5 str left). A counterattack was simply not possible. That is, on Krill's naval forces.
The good news is that Krill diverted considerable force into his centre (the Bracken area) and landed six swords (most actually promoted along the Combat line, not CR) inside the city to reinforce it, also putting two extra (unpromoted) longbows onto the hill where we could have landed. So we didn't land. Instead, we retook Sweet Water and Regna because I correctly called that Krill had diverted most of his outflanking galleons into the center. He can snipe one of our NavII galleons, but would leave himself open to our own C2 galleon if he does that.
Mandrake has been reinforced with a knight, catapult, and Guerilla longbow. That's not going to fall any time soon. Pay attention to Chehalis, though -- or a brute-force attack past Chehalis/Mandrake against Maudlin Sphinx!
I expect to lose Regna/SW again (at least the latter, although that's a rather marginal city to begin with) unless Krill has no swords left on those galleons; and this time, he'll probably just raze both cities. Nonetheless, I've offered him peace for (our) 300g (no gpt, though) -- some compensation and perhaps even a way to turn diplomacy around. (Krill is not the enemy, he just happened to hold a few cities we needed.) Maybe he'll take that and focus on Joey or Donovan? He has OB with Donovan btw, that's where his two northernmost galleons are parking. I'm astounded. He didn't send another absurd peace offer, which is kind of him.
Savant responded to our two galleons taking position at Styx by moving three! more units into Fountain Head (including a pike, he knows we have knights, which means he must have looked at our workshops' yields -- the guy is attentive) and covering the Tularian landing with a lbow. But then he left a worker out in the open?! -- In reality, those galleons are empty and are just sitting there to deny Savant a path towards our western islands in case he declares.
Demos not looking so good. Fourth in food again, but only 6th in MFG and pop -- that's the key, the galleon whips etc. and loss of Regna/SW have cost us dearly. We have room to improve, though, and Moai should give us another reprieve in 2t.
Going forward, we need to focus on three goals (if Krill signs peace, otherwise that's still top priority, be that as it may):
a) settle the two islands still available (between Sphinx and Mandrake, and one towards Joey in the western sea, sharing fish with Crested Eyrie)
b) improve infrastructure (e.g. Sphinx doesn't even have a lighthouse and cothon yet, due to all the military whips; get castles, get banks, spread Confu some more)
c) improve defenses against Savant (probably a lost cause to try defending against dtay in an actual war, but just keep Spire a prickly place and he might decide the Buddhist shrine would be juicier to take; don't protect Emerald Isle too much if it can't be held, focus on Ignis, which is the gate to Rhapsody)
Having played doesn't change that I'd very much like a sub. EDIT: But seems that at least Joey is fine with you taking over, chumchu. Krill too if you haven't read his thread since T140.
Bad news: we lost seven of our ancient ships and it turns out they did fuck all damage to Krill's galleons, for the most part (think 3.5 str left). A counterattack was simply not possible. That is, on Krill's naval forces.
The good news is that Krill diverted considerable force into his centre (the Bracken area) and landed six swords (most actually promoted along the Combat line, not CR) inside the city to reinforce it, also putting two extra (unpromoted) longbows onto the hill where we could have landed. So we didn't land. Instead, we retook Sweet Water and Regna because I correctly called that Krill had diverted most of his outflanking galleons into the center. He can snipe one of our NavII galleons, but would leave himself open to our own C2 galleon if he does that.
Mandrake has been reinforced with a knight, catapult, and Guerilla longbow. That's not going to fall any time soon. Pay attention to Chehalis, though -- or a brute-force attack past Chehalis/Mandrake against Maudlin Sphinx!
I expect to lose Regna/SW again (at least the latter, although that's a rather marginal city to begin with) unless Krill has no swords left on those galleons; and this time, he'll probably just raze both cities. Nonetheless, I've offered him peace for (our) 300g (no gpt, though) -- some compensation and perhaps even a way to turn diplomacy around. (Krill is not the enemy, he just happened to hold a few cities we needed.) Maybe he'll take that and focus on Joey or Donovan? He has OB with Donovan btw, that's where his two northernmost galleons are parking. I'm astounded. He didn't send another absurd peace offer, which is kind of him.
Savant responded to our two galleons taking position at Styx by moving three! more units into Fountain Head (including a pike, he knows we have knights, which means he must have looked at our workshops' yields -- the guy is attentive) and covering the Tularian landing with a lbow. But then he left a worker out in the open?! -- In reality, those galleons are empty and are just sitting there to deny Savant a path towards our western islands in case he declares.
Demos not looking so good. Fourth in food again, but only 6th in MFG and pop -- that's the key, the galleon whips etc. and loss of Regna/SW have cost us dearly. We have room to improve, though, and Moai should give us another reprieve in 2t.
Going forward, we need to focus on three goals (if Krill signs peace, otherwise that's still top priority, be that as it may):
a) settle the two islands still available (between Sphinx and Mandrake, and one towards Joey in the western sea, sharing fish with Crested Eyrie)
b) improve infrastructure (e.g. Sphinx doesn't even have a lighthouse and cothon yet, due to all the military whips; get castles, get banks, spread Confu some more)
c) improve defenses against Savant (probably a lost cause to try defending against dtay in an actual war, but just keep Spire a prickly place and he might decide the Buddhist shrine would be juicier to take; don't protect Emerald Isle too much if it can't be held, focus on Ignis, which is the gate to Rhapsody)
Having played doesn't change that I'd very much like a sub. EDIT: But seems that at least Joey is fine with you taking over, chumchu. Krill too if you haven't read his thread since T140.