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New Civ 6 Sucession Game - Cheap Districts

With EmperorK and QuagmaBlast, I think our roster is complete.

(December 29th, 2017, 09:17)Emperor K Wrote: I will join, I have never tried one of these but have read some reports. Could always use more practice.

EDIT: Rule - Only allow offensive actions within Japanese borders, We are only allowed to attack outside our borders with Samurai.

While I agree that we need to limit offensive action in order to make the variant work (otherwise, we just conquer all the AIs and nothing else matters), I don't think we need to be that restrictive. Too many variants make the game not fun to play. Also, there are some maps that will be very hard if we put too much of a limit on offensive possibilities.

I say we just go with the "achieve a peaceful winning condition" restriction, since those depend more on districts.

For the game settings, how about:

*Small map.
*Emperor difficulty.
*Continents map.

I can roll a map and post a starting screenshot tomorrow, if these settings are ok.
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Good luck and have fun! Looks interesting.

How do you roll maps these days as the starting position can be downright awful. Is there a MOD that addresses that issue?
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Peaceful winning condition and the obligation to raze cities with districts is enough. Letting AI screw up our game with awkward settles is not fun, especially as we need to city plan, and in terms of winning ita just important that we don't keep the stuff that AI has built.
DL: PB12 | Playing: PB13
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I have never used Samurai so was thinking something that involved them. I am fine with what ever setup we go with. I looked into the discount and think I understand it. May need some help to verify on my turn set.
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Those sound like good settings to me. If we want a mod to fix capital sites, there's a few on the steam workshop - Caps Lock seems like a reasonable choice.
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I started a thread on the Sucession Games subforum.

http://www.realmsbeyond.net/forums/showt...#pid657736
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