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Civ6 SG 3 - Stingy Hojo and his cheap districts

Do we keep the extra food if we settle on the rice? I would definitely gamble and move onto it if so, and maybe even if isn't. We have no forests in first ring and first tiles picked would be tea and cattle, it's shitaliffic.
DL: PB12 | Playing: PB13
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There is no guarantee that the river is very long. I always try to get two cities on a river like this so SIP is my vote. The rice will be removed since it is a bonus resource. I think only strategic and luxury resources stay.

EDIT: Also I noticed no 'new world setting' so hills are precious, and this spot has a few. We got a luxury food and some production, not worth the risk to head out into the fog I am thinking.

What is the turn order and how many turns do we each go? Not sure if there is a standard but I have never played a game like this.
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I'm pretty sure bonus resources stay, actually. It usually doesn't matter because they don't get hooked like strategics or luxuries, and they do get removed if you put a specialty district (as opposed to a city center) on them, but if you settle on them you keep the yields. Let me run a quick test...

EDIT: Yep, settle on grass hill stone, get a 2f2p city center. Rice site will be a 3f1p plant.
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Ah ok, well I still vote for SIP, but the rice is not a bad choice
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Check water overlay for other sources of fresh water, Emperor does have a point to some extent. Overall though K, losing out over the next 35 turns to make gains over the following 100 is almost never worth it, the exponential is a cruel mistress. That +1 extra food from the get go by itself is massive.

Also, there is little risk -- even stuff we can see gives us the workable tiles which are no worse than the start. Also there is no way in hell we spending are builder change on flatland tea before t60 anyway.
DL: PB12 | Playing: PB13
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I played 10 turns, to kickstart the game. This initial turns have a lot of decisions to talk about, but we need to balance discussion with turn playing. The majority opinion seemed to be to settle in place. In the end, as the pics will show, Archduke's spider sense is powerful and should be taken seriously. lol 



Unfortunately, the fresh water tile near the lake didn't show on the first turn. We could have a fresh water city, with a 2/3 tile, a great luxury (gems), a lot of 2/2 tiles and hills to grow into. But I stand by the initial decision, as that info was unavaiable.




There's still a good place to put a city near the gems. It's not as good as the other one, but it's still decent. And beggars can't be choosers...



The good news from the early game came from Foreign Trade Inspiration and Vilnius as our neighbour. We got the free envoy. Quest is generate a Great Writer and the suzerain bonus is one random inspiration per new era. This city is a capture target for us, I'd say. The quick culture allowed us to reach Code of Laws very early, from which I choose +5 against barbs and +1 faith, +1 gold (because getting the pantheon is worth it, I think).

I opened with a slinger and I micro the city to the 1/2 tile at size 2. I think we need to focus on production in the early game, so that went over the 2/1 tile, probably until we have a builder ready.

We got a scout contact very early and, on the 10th turn, as my turnset ended, the reinforcements reached us. The good news is that the warrior already has a promotion, from a hut, so we can heal if needed. I think fortifying the warrior in the hill might be a good idea, or perhaps keep him on the south side of the river, to maybe fight only one horse at a time. Good news is that we have no tiles to be pillaged.



Overview picture from the south:



I think we should build a builder next, since the warrior and slinger, helped by the city, should be enough to keep the horses away. Next tech should probably be mining, archery can't take long as well, most likely. Be careful not to pass on the 50% of State Workforce, as we can Eureka it easily.

The builder could perhaps finish the pasture, wheat farm and a hill mine, because we have decent food, but we lack production. Just bouncing some ideas.

Archduke is next, 10 turns I think is enough. About the save, see next post...


Attached Files
.civ6save   HOJO TOKIMUNE 10 3640 BC.Civ6Save (Size: 9 MB / Downloads: 2)
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I opened the save game from the first turn after playing my PBEM3 turn, so we have a turn 10 save that has 9MB of zeroes... Unfortunately, I don't know if there's a way to reduce the size of it.
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I'll have a go on the hex editor when it gets round to me.
DL: PB12 | Playing: PB13
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(December 31st, 2017, 16:04)Ichabod Wrote: I opened the save game from the first turn after playing my PBEM3 turn, so we have a turn 10 save that has 9MB of zeroes... Unfortunately, I don't know if there's a way to reduce the size of it.

Free 7-zip program compresses it down to 473 KB (as ZIP - could probably do better as 7z format), if there's no more elegant solution. Has to be done prior to each upload (and undone after download), but it might be an OK workaround (and these days, what's 9 MB between friends?).
It may have looked easy, but that is because it was done correctly - Brian Moore
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(December 31st, 2017, 16:36)Bacchus Wrote: I'll have a go on the hex editor when it gets round to me.

(December 31st, 2017, 17:23)shallow_thought Wrote:
(December 31st, 2017, 16:04)Ichabod Wrote: I opened the save game from the first turn after playing my PBEM3 turn, so we have a turn 10 save that has 9MB of zeroes... Unfortunately, I don't know if there's a way to reduce the size of it.

Free 7-zip program compresses it down to 473 KB (as ZIP - could probably do better as 7z format), if there's no more elegant solution. Has to be done prior to each upload (and undone after download), but it might be an OK workaround (and these days, what's 9 MB between friends?).

Thanks. And 9MB is really not the end of the world. Oly our districts need to be discounted, after all. lol
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