Well this was weird.
I start by noting that we've just earned an envoy. Our choices:
Not sure why Seoul hasn't given us a quest. In any case, that's where I send our freshly graduated diplomat. Of the quests the two interesting ones are Hattusa -- earn the Eureka for Currency, and Nan Madol -- send Trade Route. Can kill two birds with one stone, but the route to Nan Madol would be a bit risky. In any case, I decide to leave the Battering Ram at 1 turn to completion, and start on a Trader, to lock-in (?) it's price.
America signed peace with Rome.
I place two Holy Sites in our newly acquired holdings. The districting around the cities themselves is made difficult by awkward positioning of unremoveable luxury and strategic resources. I place Holy Sites such that one of them will avail of the forest bonus, as well as adjacency to each other. One of the forests can later be replaced with a Commercial Hub.
Next turn, Trajan founds a junk city:
No chance to capture the settler for us. This city is almost too bad to bother going to war for. Still, I denounce Trajan, and prepare our troops for an assault.
Our dignitaries maintain a serene silence in the face of this fit.
I check GPP and it seems bugged.
Rome is getting 0 points, we are getting 4.
I can now declare war, but check the score screen and see that Rome has built no army, still:
To avoid angering America, as we want our armies to be free to take, say, Vilnius, I decide to wait for him to declare on us.
Trader completes, here are our choices:
Washington is very sexy with its 2 completed districts, and the way is fully within our two nations' borders, so I decide to move the trader to a safer city and run the route to America's capital. But what are those warriors?
I get worried that we are already about to see the bad end of the Big Stick in response to our double city capture. I reposition my troops in case these Americans are hostile, unfortunately my suggestion of a declaration of friendship was met with:
It gets worse:
I finish D&P but leave the Theatre placement for the next player. I use the civic switch to drop the Great Prophet card, as we seem assuredly ahead in the race (due to a bug?), and adopt colonization. I start on Theology for the Envoy, adjacency bonus, and to avoid wasting culture on G&R, as we are powering at full steam towards Construction. The capital is producing a Settler.
Next turn, the American forces fall back en masse. That was all very strange.
I start by noting that we've just earned an envoy. Our choices:
Not sure why Seoul hasn't given us a quest. In any case, that's where I send our freshly graduated diplomat. Of the quests the two interesting ones are Hattusa -- earn the Eureka for Currency, and Nan Madol -- send Trade Route. Can kill two birds with one stone, but the route to Nan Madol would be a bit risky. In any case, I decide to leave the Battering Ram at 1 turn to completion, and start on a Trader, to lock-in (?) it's price.
America signed peace with Rome.
I place two Holy Sites in our newly acquired holdings. The districting around the cities themselves is made difficult by awkward positioning of unremoveable luxury and strategic resources. I place Holy Sites such that one of them will avail of the forest bonus, as well as adjacency to each other. One of the forests can later be replaced with a Commercial Hub.
Next turn, Trajan founds a junk city:
No chance to capture the settler for us. This city is almost too bad to bother going to war for. Still, I denounce Trajan, and prepare our troops for an assault.
Our dignitaries maintain a serene silence in the face of this fit.
I check GPP and it seems bugged.
Rome is getting 0 points, we are getting 4.
I can now declare war, but check the score screen and see that Rome has built no army, still:
To avoid angering America, as we want our armies to be free to take, say, Vilnius, I decide to wait for him to declare on us.
Trader completes, here are our choices:
Washington is very sexy with its 2 completed districts, and the way is fully within our two nations' borders, so I decide to move the trader to a safer city and run the route to America's capital. But what are those warriors?
I get worried that we are already about to see the bad end of the Big Stick in response to our double city capture. I reposition my troops in case these Americans are hostile, unfortunately my suggestion of a declaration of friendship was met with:
It gets worse:
I finish D&P but leave the Theatre placement for the next player. I use the civic switch to drop the Great Prophet card, as we seem assuredly ahead in the race (due to a bug?), and adopt colonization. I start on Theology for the Envoy, adjacency bonus, and to avoid wasting culture on G&R, as we are powering at full steam towards Construction. The capital is producing a Settler.
Next turn, the American forces fall back en masse. That was all very strange.